- Replaced ModMetadata.AllMods with Game.Mods. - Store / reference mod Manifest instead of ModMetadata. - Removes engine dependency on ModContent class.
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class ModContentPromptLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public ModContentPromptLogic(Widget widget, Manifest mod, ModContent content, Action continueLoading)
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{
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var panel = widget.Get("CONTENT_PROMPT_PANEL");
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var headerTemplate = panel.Get<LabelWidget>("HEADER_TEMPLATE");
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var headerLines = !string.IsNullOrEmpty(content.InstallPromptMessage) ? content.InstallPromptMessage.Replace("\\n", "\n").Split('\n') : new string[0];
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var headerHeight = 0;
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foreach (var l in headerLines)
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{
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var line = (LabelWidget)headerTemplate.Clone();
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line.GetText = () => l;
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line.Bounds.Y += headerHeight;
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panel.AddChild(line);
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headerHeight += headerTemplate.Bounds.Height;
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}
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panel.Bounds.Height += headerHeight;
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panel.Bounds.Y -= headerHeight / 2;
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var advancedButton = panel.Get<ButtonWidget>("ADVANCED_BUTTON");
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advancedButton.Bounds.Y += headerHeight;
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advancedButton.OnClick = () =>
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{
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Ui.OpenWindow("CONTENT_PANEL", new WidgetArgs
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{
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{ "mod", mod },
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{ "content", content },
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{ "onCancel", Ui.CloseWindow }
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});
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};
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var quickButton = panel.Get<ButtonWidget>("QUICK_BUTTON");
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quickButton.IsVisible = () => !string.IsNullOrEmpty(content.QuickDownload);
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quickButton.Bounds.Y += headerHeight;
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quickButton.OnClick = () =>
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{
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Ui.OpenWindow("PACKAGE_DOWNLOAD_PANEL", new WidgetArgs
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{
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{ "download", content.Downloads[content.QuickDownload] },
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{ "onSuccess", continueLoading }
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});
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};
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var backButton = panel.Get<ButtonWidget>("BACK_BUTTON");
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backButton.Bounds.Y += headerHeight;
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backButton.OnClick = Ui.CloseWindow;
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Game.RunAfterTick(Ui.ResetTooltips);
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}
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}
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}
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