Files
OpenRA/OpenRA.Mods.D2k/UtilityCommands/ImportD2kMapCommand.cs
Paul Chote 3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00

45 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileSystem;
namespace OpenRA.Mods.D2k.UtilityCommands
{
class ImportD2kMapCommand : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--import-d2k-map"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length >= 3;
}
[Desc("FILENAME", "TILESET", "Convert a legacy Dune 2000 MAP file to the OpenRA format.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = utility.ModData;
var rules = Ruleset.LoadDefaultsForTileSet(utility.ModData, "ARRAKIS");
var map = D2kMapImporter.Import(args[1], utility.ModData.Manifest.Id, args[2], rules);
if (map == null)
return;
var dest = Path.GetFileNameWithoutExtension(args[1]) + ".oramap";
map.Save(ZipFile.Create(dest, new Folder(".")));
Console.WriteLine(dest + " saved.");
}
}
}