71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
|
* This file is part of OpenRA.
|
|
*
|
|
* OpenRA is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* OpenRA is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Xml;
|
|
|
|
namespace OpenRa.Graphics
|
|
{
|
|
public class Sequence
|
|
{
|
|
readonly Sprite[] sprites;
|
|
readonly int start, length, facings;
|
|
|
|
public readonly string Name;
|
|
public int Start { get { return start; } }
|
|
public int End { get { return start + length; } }
|
|
public int Length { get { return length; } }
|
|
public int Facings { get { return facings; } }
|
|
|
|
public Sequence(string unit, XmlElement e)
|
|
{
|
|
string srcOverride = e.GetAttribute("src");
|
|
Name = e.GetAttribute("name");
|
|
|
|
sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
|
|
start = int.Parse(e.GetAttribute("start"));
|
|
|
|
if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
|
|
length = sprites.Length - Start;
|
|
else if (e.HasAttribute("length"))
|
|
length = int.Parse(e.GetAttribute("length"));
|
|
else if (e.HasAttribute("end"))
|
|
length = int.Parse(e.GetAttribute("end")) - int.Parse(e.GetAttribute("start"));
|
|
else
|
|
length = 1;
|
|
|
|
if( e.HasAttribute( "facings" ) )
|
|
facings = int.Parse( e.GetAttribute( "facings" ) );
|
|
else
|
|
facings = 1;
|
|
}
|
|
|
|
public Sprite GetSprite( int frame )
|
|
{
|
|
return GetSprite( frame, 0 );
|
|
}
|
|
|
|
public Sprite GetSprite(int frame, int facing)
|
|
{
|
|
var f = Traits.Util.QuantizeFacing( facing, facings );
|
|
return sprites[ (f * length) + ( frame % length ) + start ];
|
|
}
|
|
}
|
|
}
|