Files
OpenRA/OpenRa.Game/Graphics/Sheet.cs

73 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.FileFormats.Graphics;
namespace OpenRa.Graphics
{
public class Sheet
{
readonly Renderer renderer;
protected readonly Bitmap bitmap;
ITexture texture;
internal Sheet(Renderer renderer, Size size)
{
this.renderer = renderer;
this.bitmap = new Bitmap(size.Width, size.Height);
}
internal Sheet(Renderer renderer, string filename)
{
this.renderer = renderer;
this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
}
void Resolve()
{
texture = renderer.Device.CreateTexture(bitmap);
}
public ITexture Texture
{
get
{
if (texture == null)
Resolve();
return texture;
}
}
public Size Size { get { return bitmap.Size; } }
protected Color this[Point p]
{
get { return bitmap.GetPixel(p.X, p.Y); }
set { bitmap.SetPixel(p.X, p.Y, value); }
}
public Bitmap Bitmap { get { return bitmap; } } // for perf
}
}