Files
OpenRA/OpenRA.Mods.Common/Effects/MapNotificationEffect.cs
2019-03-04 18:26:42 +00:00

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Effects
{
public class MapNotificationEffect : IEffect
{
readonly RadarPings radarPings;
readonly WPos pos;
readonly Player player;
readonly int duration;
readonly string category;
readonly string notification;
readonly bool visible;
readonly Color color;
int remainingDelay;
public MapNotificationEffect(Player player, string category, string notification, int delay,
bool pingVisible, WPos pos, Color pingColor, int pingDuration = 50)
{
this.player = player;
remainingDelay = delay;
this.category = category;
this.notification = notification;
this.pos = pos;
duration = pingDuration;
visible = pingVisible;
color = pingColor;
radarPings = player.World.WorldActor.TraitOrDefault<RadarPings>();
}
public void Tick(World world)
{
if (remainingDelay-- > 0)
return;
Game.Sound.PlayNotification(player.World.Map.Rules, player, category, notification, player.Faction.InternalName);
if (visible && radarPings != null && player == player.World.RenderPlayer)
radarPings.Add(() => true, pos, color, duration);
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<IRenderable> Render(WorldRenderer wr) { return SpriteRenderable.None; }
}
}