Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ServerListLogic.cs
2019-03-04 18:26:42 +00:00

745 lines
24 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using BeaconLib;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Server;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ServerListLogic : ChromeLogic
{
readonly Color incompatibleVersionColor;
readonly Color incompatibleProtectedGameColor;
readonly Color protectedGameColor;
readonly Color incompatibleWaitingGameColor;
readonly Color waitingGameColor;
readonly Color incompatibleGameStartedColor;
readonly Color gameStartedColor;
readonly Color incompatibleGameColor;
readonly ModData modData;
readonly WebServices services;
readonly Probe lanGameProbe;
readonly Widget serverList;
readonly ScrollItemWidget serverTemplate;
readonly ScrollItemWidget headerTemplate;
readonly Widget noticeContainer;
readonly Widget clientContainer;
readonly ScrollPanelWidget clientList;
readonly ScrollItemWidget clientTemplate, clientHeader;
readonly MapPreviewWidget mapPreview;
readonly ButtonWidget joinButton;
readonly int joinButtonY;
readonly Action<GameServer> onJoin;
GameServer currentServer;
MapPreview currentMap;
bool showNotices;
int playerCount;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
Download currentQuery;
IEnumerable<BeaconLocation> lanGameLocations;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Failed: return "Failed to query server list.";
case SearchStatus.NoGames: return "No games found. Try changing filters.";
default: return "";
}
}
[ObjectCreator.UseCtor]
public ServerListLogic(Widget widget, ModData modData, Action<GameServer> onJoin)
{
this.modData = modData;
this.onJoin = onJoin;
services = modData.Manifest.Get<WebServices>();
incompatibleVersionColor = ChromeMetrics.Get<Color>("IncompatibleVersionColor");
incompatibleGameColor = ChromeMetrics.Get<Color>("IncompatibleGameColor");
incompatibleProtectedGameColor = ChromeMetrics.Get<Color>("IncompatibleProtectedGameColor");
protectedGameColor = ChromeMetrics.Get<Color>("ProtectedGameColor");
waitingGameColor = ChromeMetrics.Get<Color>("WaitingGameColor");
incompatibleWaitingGameColor = ChromeMetrics.Get<Color>("IncompatibleWaitingGameColor");
gameStartedColor = ChromeMetrics.Get<Color>("GameStartedColor");
incompatibleGameStartedColor = ChromeMetrics.Get<Color>("IncompatibleGameStartedColor");
serverList = widget.Get<ScrollPanelWidget>("SERVER_LIST");
headerTemplate = serverList.Get<ScrollItemWidget>("HEADER_TEMPLATE");
serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
noticeContainer = widget.GetOrNull("NOTICE_CONTAINER");
if (noticeContainer != null)
{
noticeContainer.IsVisible = () => showNotices;
noticeContainer.Get("OUTDATED_VERSION_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.Outdated;
noticeContainer.Get("UNKNOWN_VERSION_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.Unknown;
noticeContainer.Get("PLAYTEST_AVAILABLE_LABEL").IsVisible = () => services.ModVersionStatus == ModVersionStatus.PlaytestAvailable;
}
var noticeWatcher = widget.Get<LogicTickerWidget>("NOTICE_WATCHER");
if (noticeWatcher != null && noticeContainer != null)
{
var containerHeight = noticeContainer.Bounds.Height;
noticeWatcher.OnTick = () =>
{
var show = services.ModVersionStatus != ModVersionStatus.NotChecked && services.ModVersionStatus != ModVersionStatus.Latest;
if (show != showNotices)
{
var dir = show ? 1 : -1;
serverList.Bounds.Y += dir * containerHeight;
serverList.Bounds.Height -= dir * containerHeight;
showNotices = show;
}
};
}
joinButton = widget.GetOrNull<ButtonWidget>("JOIN_BUTTON");
if (joinButton != null)
{
joinButton.IsVisible = () => currentServer != null;
joinButton.IsDisabled = () => !currentServer.IsJoinable;
joinButton.OnClick = () => onJoin(currentServer);
joinButtonY = joinButton.Bounds.Y;
}
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = widget.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var gs = Game.Settings.Game;
Action<MPGameFilters> toggleFilterFlag = f =>
{
gs.MPGameFilters ^= f;
Game.Settings.Save();
RefreshServerList();
};
var filtersButton = widget.GetOrNull<DropDownButtonWidget>("FILTERS_DROPDOWNBUTTON");
if (filtersButton != null)
{
// HACK: MULTIPLAYER_FILTER_PANEL doesn't follow our normal procedure for dropdown creation
// but we still need to be able to set the dropdown width based on the parent
// The yaml should use PARENT_RIGHT instead of DROPDOWN_WIDTH
var filtersPanel = Ui.LoadWidget("MULTIPLAYER_FILTER_PANEL", filtersButton, new WidgetArgs());
filtersButton.Children.Remove(filtersPanel);
var showWaitingCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Waiting);
showWaitingCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Waiting);
}
var showEmptyCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Empty);
showEmptyCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Empty);
}
var showAlreadyStartedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Started);
showAlreadyStartedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Started);
}
var showProtectedCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("PASSWORD_PROTECTED");
if (showProtectedCheckbox != null)
{
showProtectedCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Protected);
showProtectedCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Protected);
}
var showIncompatibleCheckbox = filtersPanel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => gs.MPGameFilters.HasFlag(MPGameFilters.Incompatible);
showIncompatibleCheckbox.OnClick = () => toggleFilterFlag(MPGameFilters.Incompatible);
}
filtersButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
filtersButton.OnMouseDown = _ =>
{
filtersButton.RemovePanel();
filtersButton.AttachPanel(filtersPanel);
};
}
var reloadButton = widget.GetOrNull<ButtonWidget>("RELOAD_BUTTON");
if (reloadButton != null)
{
reloadButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
reloadButton.OnClick = RefreshServerList;
var reloadIcon = reloadButton.GetOrNull<ImageWidget>("IMAGE_RELOAD");
if (reloadIcon != null)
{
var disabledFrame = 0;
var disabledImage = "disabled-" + disabledFrame.ToString();
reloadIcon.GetImageName = () => searchStatus == SearchStatus.Fetching ? disabledImage : reloadIcon.ImageName;
var reloadTicker = reloadIcon.Get<LogicTickerWidget>("ANIMATION");
if (reloadTicker != null)
{
reloadTicker.OnTick = () =>
{
disabledFrame = searchStatus == SearchStatus.Fetching ? (disabledFrame + 1) % 12 : 0;
disabledImage = "disabled-" + disabledFrame.ToString();
};
}
}
}
var playersLabel = widget.GetOrNull<LabelWidget>("PLAYER_COUNT");
if (playersLabel != null)
{
var playersText = new CachedTransform<int, string>(c => c == 1 ? "1 Player Online" : c.ToString() + " Players Online");
playersLabel.IsVisible = () => playerCount != 0;
playersLabel.GetText = () => playersText.Update(playerCount);
}
mapPreview = widget.GetOrNull<MapPreviewWidget>("SELECTED_MAP_PREVIEW");
if (mapPreview != null)
mapPreview.Preview = () => currentMap;
var mapTitle = widget.GetOrNull<LabelWidget>("SELECTED_MAP");
if (mapTitle != null)
{
var font = Game.Renderer.Fonts[mapTitle.Font];
var title = new CachedTransform<MapPreview, string>(m => m == null ? "No Server Selected" :
WidgetUtils.TruncateText(m.Title, mapTitle.Bounds.Width, font));
mapTitle.GetText = () => title.Update(currentMap);
}
var ip = widget.GetOrNull<LabelWidget>("SELECTED_IP");
if (ip != null)
{
ip.IsVisible = () => currentServer != null;
ip.GetText = () => currentServer.Address;
}
var status = widget.GetOrNull<LabelWidget>("SELECTED_STATUS");
if (status != null)
{
status.IsVisible = () => currentServer != null;
status.GetText = () => GetStateLabel(currentServer);
status.GetColor = () => GetStateColor(currentServer, status);
}
var modVersion = widget.GetOrNull<LabelWidget>("SELECTED_MOD_VERSION");
if (modVersion != null)
{
modVersion.IsVisible = () => currentServer != null;
modVersion.GetColor = () => currentServer.IsCompatible ? modVersion.TextColor : incompatibleVersionColor;
var font = Game.Renderer.Fonts[modVersion.Font];
var version = new CachedTransform<GameServer, string>(s => WidgetUtils.TruncateText(s.ModLabel, modVersion.Bounds.Width, font));
modVersion.GetText = () => version.Update(currentServer);
}
var players = widget.GetOrNull<LabelWidget>("SELECTED_PLAYERS");
if (players != null)
{
players.IsVisible = () => currentServer != null && (clientContainer == null || !currentServer.Clients.Any());
players.GetText = () => PlayersLabel(currentServer);
}
clientContainer = widget.GetOrNull("CLIENT_LIST_CONTAINER");
if (clientContainer != null)
{
clientList = Ui.LoadWidget("MULTIPLAYER_CLIENT_LIST", clientContainer, new WidgetArgs()) as ScrollPanelWidget;
clientList.IsVisible = () => currentServer != null && currentServer.Clients.Any();
clientHeader = clientList.Get<ScrollItemWidget>("HEADER");
clientTemplate = clientList.Get<ScrollItemWidget>("TEMPLATE");
clientList.RemoveChildren();
}
lanGameLocations = new List<BeaconLocation>();
try
{
lanGameProbe = new Probe("OpenRALANGame");
lanGameProbe.BeaconsUpdated += locations => lanGameLocations = locations;
lanGameProbe.Start();
}
catch (Exception ex)
{
Log.Write("debug", "BeaconLib.Probe: " + ex.Message);
}
RefreshServerList();
}
string PlayersLabel(GameServer game)
{
return "{0}{1}{2}".F(
"{0} Player{1}".F(game.Players > 0 ? game.Players.ToString() : "No", game.Players != 1 ? "s" : ""),
game.Bots > 0 ? ", {0} Bot{1}".F(game.Bots, game.Bots != 1 ? "s" : "") : "",
game.Spectators > 0 ? ", {0} Spectator{1}".F(game.Spectators, game.Spectators != 1 ? "s" : "") : "");
}
public void RefreshServerList()
{
// Query in progress
if (currentQuery != null)
return;
searchStatus = SearchStatus.Fetching;
Action<DownloadDataCompletedEventArgs> onComplete = i =>
{
currentQuery = null;
List<GameServer> games = null;
if (i.Error == null)
{
try
{
var data = Encoding.UTF8.GetString(i.Result);
var yaml = MiniYaml.FromString(data);
games = yaml.Select(a => new GameServer(a.Value))
.Where(gs => gs.Address != null)
.ToList();
}
catch
{
searchStatus = SearchStatus.Failed;
}
}
var lanGames = new List<GameServer>();
foreach (var bl in lanGameLocations)
{
try
{
if (string.IsNullOrEmpty(bl.Data))
continue;
var game = MiniYaml.FromString(bl.Data)[0].Value;
var idNode = game.Nodes.FirstOrDefault(n => n.Key == "Id");
// Skip beacons created by this instance and replace Id by expected int value
if (idNode != null && idNode.Value.Value != Platform.SessionGUID.ToString())
{
idNode.Value.Value = "-1";
// Rewrite the server address with the correct IP
var addressNode = game.Nodes.FirstOrDefault(n => n.Key == "Address");
if (addressNode != null)
addressNode.Value.Value = bl.Address.ToString().Split(':')[0] + ":" + addressNode.Value.Value.Split(':')[1];
lanGames.Add(new GameServer(game));
}
}
catch
{
// Ignore any invalid LAN games advertised.
}
}
var groupedLanGames = lanGames.GroupBy(gs => gs.Address).Select(g => g.Last());
if (games != null)
games.AddRange(groupedLanGames);
else if (groupedLanGames.Any())
games = groupedLanGames.ToList();
Game.RunAfterTick(() => RefreshServerListInner(games));
};
var queryURL = services.ServerList + "?protocol={0}&engine={1}&mod={2}&version={3}".F(
GameServer.ProtocolVersion,
Uri.EscapeUriString(Game.EngineVersion),
Uri.EscapeUriString(Game.ModData.Manifest.Id),
Uri.EscapeUriString(Game.ModData.Manifest.Metadata.Version));
currentQuery = new Download(queryURL, _ => { }, onComplete);
}
int GroupSortOrder(GameServer testEntry)
{
// Games that we can't join are sorted last
if (!testEntry.IsCompatible)
return testEntry.Mod == modData.Manifest.Id ? 1 : 0;
// Games for the current mod+version are sorted first
if (testEntry.Mod == modData.Manifest.Id)
return testEntry.Version == modData.Manifest.Metadata.Version ? 4 : 3;
// Followed by games for different mods that are joinable
return 2;
}
void SelectServer(GameServer server)
{
currentServer = server;
currentMap = server != null ? modData.MapCache[server.Map] : null;
if (server == null || !server.Clients.Any())
{
if (joinButton != null)
joinButton.Bounds.Y = joinButtonY;
return;
}
if (joinButton != null)
joinButton.Bounds.Y = clientContainer.Bounds.Bottom;
// Can only show factions if the server is running the same mod
var disableFactionDisplay = server.Mod != modData.Manifest.Id;
if (server != null && mapPreview != null)
{
var spawns = currentMap.SpawnPoints;
var occupants = server.Clients
.Where(c => (c.SpawnPoint - 1 >= 0) && (c.SpawnPoint - 1 < spawns.Length))
.ToDictionary(c => spawns[c.SpawnPoint - 1], c => new SpawnOccupant(c, disableFactionDisplay));
mapPreview.SpawnOccupants = () => occupants;
}
if (clientList == null)
return;
clientList.RemoveChildren();
var players = server.Clients
.Where(c => !c.IsSpectator)
.GroupBy(p => p.Team)
.OrderBy(g => g.Key);
var teams = new Dictionary<string, IEnumerable<GameClient>>();
var noTeams = players.Count() == 1;
foreach (var p in players)
{
var label = noTeams ? "Players" : p.Key == 0 ? "No Team" : "Team {0}".F(p.Key);
teams.Add(label, p);
}
if (server.Clients.Any(c => c.IsSpectator))
teams.Add("Spectators", server.Clients.Where(c => c.IsSpectator));
var factionInfo = modData.DefaultRules.Actors["world"].TraitInfos<FactionInfo>();
foreach (var kv in teams)
{
var group = kv.Key;
if (group.Length > 0)
{
var header = ScrollItemWidget.Setup(clientHeader, () => true, () => { });
header.Get<LabelWidget>("LABEL").GetText = () => group;
clientList.AddChild(header);
}
foreach (var option in kv.Value)
{
var o = option;
var item = ScrollItemWidget.Setup(clientTemplate, () => false, () => { });
if (!o.IsSpectator && !disableFactionDisplay)
{
var label = item.Get<LabelWidget>("LABEL");
var font = Game.Renderer.Fonts[label.Font];
var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
label.GetText = () => name;
label.GetColor = () => o.Color;
var flag = item.Get<ImageWidget>("FLAG");
flag.IsVisible = () => true;
flag.GetImageCollection = () => "flags";
flag.GetImageName = () => (factionInfo != null && factionInfo.Any(f => f.InternalName == o.Faction)) ? o.Faction : "Random";
}
else
{
var label = item.Get<LabelWidget>("NOFLAG_LABEL");
var font = Game.Renderer.Fonts[label.Font];
var name = WidgetUtils.TruncateText(o.Name, label.Bounds.Width, font);
// Force spectator color to prevent spoofing by the server
var color = o.IsSpectator ? Color.White : o.Color;
label.GetText = () => name;
label.GetColor = () => color;
}
clientList.AddChild(item);
}
}
}
void RefreshServerListInner(List<GameServer> games)
{
ScrollItemWidget nextServerRow = null;
List<Widget> rows = null;
if (games != null)
rows = LoadGameRows(games, out nextServerRow);
Game.RunAfterTick(() =>
{
serverList.RemoveChildren();
SelectServer(null);
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
if (!rows.Any())
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
// Search for any unknown maps
if (Game.Settings.Game.AllowDownloading)
modData.MapCache.QueryRemoteMapDetails(services.MapRepository, games.Where(g => !Filtered(g)).Select(g => g.Map));
foreach (var row in rows)
serverList.AddChild(row);
if (nextServerRow != null)
nextServerRow.OnClick();
playerCount = games.Sum(g => g.Players);
});
}
List<Widget> LoadGameRows(List<GameServer> games, out ScrollItemWidget nextServerRow)
{
nextServerRow = null;
var rows = new List<Widget>();
var mods = games.GroupBy(g => g.ModLabel)
.OrderByDescending(g => GroupSortOrder(g.First()))
.ThenByDescending(g => g.Count());
foreach (var modGames in mods)
{
if (modGames.All(Filtered))
continue;
var header = ScrollItemWidget.Setup(headerTemplate, () => true, () => { });
var headerTitle = modGames.First().ModLabel;
header.Get<LabelWidget>("LABEL").GetText = () => headerTitle;
rows.Add(header);
Func<GameServer, int> listOrder = g =>
{
// Servers waiting for players are always first
if (g.State == (int)ServerState.WaitingPlayers && g.Players > 0)
return 0;
// Then servers with spectators
if (g.State == (int)ServerState.WaitingPlayers && g.Spectators > 0)
return 1;
// Then active games
if (g.State >= (int)ServerState.GameStarted)
return 2;
// Empty servers are shown at the end because a flood of empty servers
// at the top of the game list make the community look dead
return 3;
};
foreach (var modGamesByState in modGames.GroupBy(listOrder).OrderBy(g => g.Key))
{
// Sort 'Playing' games by Started, others by number of players
foreach (var game in modGamesByState.Key == 2 ? modGamesByState.OrderByDescending(g => g.Started) : modGamesByState.OrderByDescending(g => g.Players))
{
if (Filtered(game))
continue;
var canJoin = game.IsJoinable;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => SelectServer(game), () => onJoin(game));
var title = item.GetOrNull<LabelWidget>("TITLE");
if (title != null)
{
var font = Game.Renderer.Fonts[title.Font];
var label = WidgetUtils.TruncateText(game.Name, title.Bounds.Width, font);
title.GetText = () => label;
title.GetColor = () => canJoin ? title.TextColor : incompatibleGameColor;
}
var password = item.GetOrNull<ImageWidget>("PASSWORD_PROTECTED");
if (password != null)
{
password.IsVisible = () => game.Protected;
password.GetImageName = () => canJoin ? "protected" : "protected-disabled";
}
var auth = item.GetOrNull<ImageWidget>("REQUIRES_AUTHENTICATION");
if (auth != null)
{
auth.IsVisible = () => game.Authentication;
auth.GetImageName = () => canJoin ? "authentication" : "authentication-disabled";
if (game.Protected && password != null)
auth.Bounds.X -= password.Bounds.Width + 5;
}
var players = item.GetOrNull<LabelWithTooltipWidget>("PLAYERS");
if (players != null)
{
var label = "{0} / {1}".F(game.Players + game.Bots, game.MaxPlayers + game.Bots)
+ (game.Spectators > 0 ? " + {0}".F(game.Spectators) : "");
var color = canJoin ? players.TextColor : incompatibleGameColor;
players.GetText = () => label;
players.GetColor = () => color;
if (game.Clients.Any())
{
var displayClients = game.Clients.Select(c => c.Name);
if (game.Clients.Length > 10)
displayClients = displayClients
.Take(9)
.Append("+ {0} other players".F(game.Clients.Length - 9));
var tooltip = displayClients.JoinWith("\n");
players.GetTooltipText = () => tooltip;
}
else
players.GetTooltipText = null;
}
var state = item.GetOrNull<LabelWidget>("STATUS");
if (state != null)
{
var label = game.State >= (int)ServerState.GameStarted ?
"Playing" : "Waiting";
state.GetText = () => label;
var color = GetStateColor(game, state, !canJoin);
state.GetColor = () => color;
}
var location = item.GetOrNull<LabelWidget>("LOCATION");
if (location != null)
{
var font = Game.Renderer.Fonts[location.Font];
var cachedServerLocation = game.Id != -1 ? GeoIP.LookupCountry(game.Address.Split(':')[0]) : "Local Network";
var label = WidgetUtils.TruncateText(cachedServerLocation, location.Bounds.Width, font);
location.GetText = () => label;
location.GetColor = () => canJoin ? location.TextColor : incompatibleGameColor;
}
if (currentServer != null && game.Address == currentServer.Address)
nextServerRow = item;
rows.Add(item);
}
}
}
return rows;
}
static string GetStateLabel(GameServer game)
{
if (game == null)
return "";
if (game.State == (int)ServerState.GameStarted)
{
var label = "In progress";
if (game.PlayTime > 0)
{
var totalMinutes = Math.Ceiling(game.PlayTime / 60.0);
label += " for {0} minute{1}".F(totalMinutes, totalMinutes > 1 ? "s" : "");
}
return label;
}
if (game.State == (int)ServerState.WaitingPlayers)
return game.Protected ? "Password protected" : "Waiting for players";
if (game.State == (int)ServerState.ShuttingDown)
return "Server shutting down";
return "Unknown server state";
}
Color GetStateColor(GameServer game, LabelWidget label, bool darkened = false)
{
if (!game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleWaitingGameColor : waitingGameColor;
if (game.Protected && game.State == (int)ServerState.WaitingPlayers)
return darkened ? incompatibleProtectedGameColor : protectedGameColor;
if (game.State == (int)ServerState.GameStarted)
return darkened ? incompatibleGameStartedColor : gameStartedColor;
return label.TextColor;
}
bool Filtered(GameServer game)
{
var filters = Game.Settings.Game.MPGameFilters;
if (game.State == (int)ServerState.GameStarted && !filters.HasFlag(MPGameFilters.Started))
return true;
if (game.State == (int)ServerState.WaitingPlayers && !filters.HasFlag(MPGameFilters.Waiting) && game.Players != 0)
return true;
if ((game.Players + game.Spectators) == 0 && !filters.HasFlag(MPGameFilters.Empty))
return true;
if (!game.IsCompatible && !filters.HasFlag(MPGameFilters.Incompatible))
return true;
if (game.Protected && !filters.HasFlag(MPGameFilters.Protected))
return true;
return false;
}
bool disposed;
protected override void Dispose(bool disposing)
{
if (disposing && !disposed)
{
disposed = true;
if (lanGameProbe != null)
lanGameProbe.Dispose();
}
base.Dispose(disposing);
}
}
}