Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SelectDirectionalTarget.cs
RoosterDragon 36660b89e9 Silence IDE0290.
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
2025-04-02 10:18:32 +03:00

176 lines
4.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Orders;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
public class SelectDirectionalTarget : IOrderGenerator
{
const int MinDragThreshold = 20;
const int MaxDragThreshold = 75;
readonly string order;
readonly SupportPowerManager manager;
readonly Arrow[] directionArrows;
CPos targetCell;
int2 targetLocation;
float2 dragDirection;
bool activated;
bool dragStarted;
Arrow currentArrow;
readonly MouseAttachmentWidget mouseAttachment;
readonly DirectionalSupportPowerInfo info;
public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, DirectionalSupportPowerInfo info)
{
this.order = order;
this.manager = manager;
this.info = info;
directionArrows = LoadArrows(info.DirectionArrowAnimation, world, info.Arrows.Length);
mouseAttachment = Ui.Root.Get<MouseAttachmentWidget>("MOUSE_ATTATCHMENT");
}
IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
world.CancelInputMode();
yield break;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!activated && world.Map.Contains(cell))
{
targetCell = cell;
targetLocation = mi.Location;
activated = true;
Game.Cursor.Lock();
}
yield break;
}
if (!activated)
yield break;
if (mi.Event == MouseInputEvent.Move)
{
dragDirection += mi.Delta;
var angle = AngleOf(dragDirection);
if (dragDirection.Length > MaxDragThreshold)
dragDirection = -MaxDragThreshold * float2.FromAngle((float)(angle * (Math.PI / 180)));
currentArrow = GetArrow(angle);
mouseAttachment.SetAttachment(targetLocation, currentArrow.Sprite, info.DirectionArrowPalette);
dragStarted = true;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
yield return new Order(order, manager.Self, Target.FromCell(manager.Self.World, targetCell), false)
{
SuppressVisualFeedback = true,
ExtraData = IsOutsideDragZone ? (uint)currentArrow.Direction.Facing : uint.MaxValue
};
world.CancelInputMode();
}
}
void IOrderGenerator.Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { }
bool IsOutsideDragZone => dragStarted && dragDirection.Length > MinDragThreshold;
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { yield break; }
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return world.Map.Contains(cell) ? info.Cursor : info.BlockedCursor;
}
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
void IOrderGenerator.Deactivate()
{
if (activated)
{
mouseAttachment.Reset();
Game.Cursor.Unlock();
}
}
// Starting at (0, -1) and rotating in CCW
static double AngleOf(float2 delta)
{
var radian = Math.Atan2(delta.Y, delta.X);
var d = radian * (180 / Math.PI);
if (d < 0.0)
d += 360.0;
var angle = 270.0 - d;
if (angle < 0)
angle += 360.0;
return angle;
}
Arrow GetArrow(double degree)
{
var arrow = directionArrows.FirstOrDefault(d => d.EndAngle >= degree);
return arrow ?? directionArrows[0];
}
Arrow[] LoadArrows(string cursorAnimation, World world, int noOfDividingPoints)
{
var points = new Arrow[noOfDividingPoints];
var partAngle = 360 / noOfDividingPoints;
var i1 = partAngle / 2d;
for (var i = 0; i < noOfDividingPoints; i++)
{
var sprite = world.Map.Sequences.GetSequence(cursorAnimation, info.Arrows[i]).GetSprite(0);
var angle = i * partAngle;
var direction = WAngle.FromDegrees(angle);
var endAngle = angle + i1;
points[i] = new Arrow(sprite, endAngle, direction);
}
return points;
}
sealed record Arrow(Sprite Sprite, double EndAngle, WAngle Direction);
}
}