Files
OpenRA/OpenRA.Game/Graphics/HardwarePalette.cs
Paul Chote 3ea70e891d Merge pull request #7291 from RoosterDragon/dynamic-palette-sizing
Implement dynamic hardware palette sizing.
2015-01-13 17:41:15 +13:00

130 lines
3.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
public sealed class HardwarePalette : IDisposable
{
public ITexture Texture { get; private set; }
public int Height { get; private set; }
readonly Dictionary<string, ImmutablePalette> palettes = new Dictionary<string, ImmutablePalette>();
readonly Dictionary<string, MutablePalette> modifiablePalettes = new Dictionary<string, MutablePalette>();
readonly IReadOnlyDictionary<string, MutablePalette> readOnlyModifiablePalettes;
readonly Dictionary<string, int> indices = new Dictionary<string, int>();
byte[] buffer = new byte[0];
public HardwarePalette()
{
Texture = Game.Renderer.Device.CreateTexture();
readOnlyModifiablePalettes = modifiablePalettes.AsReadOnly();
}
public IPalette GetPalette(string name)
{
MutablePalette mutable;
if (modifiablePalettes.TryGetValue(name, out mutable))
return mutable.AsReadOnly();
ImmutablePalette immutable;
if (palettes.TryGetValue(name, out immutable))
return immutable;
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
}
public int GetPaletteIndex(string name)
{
int ret;
if (!indices.TryGetValue(name, out ret))
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
return ret;
}
public void AddPalette(string name, ImmutablePalette p, bool allowModifiers)
{
if (palettes.ContainsKey(name))
throw new InvalidOperationException("Palette {0} has already been defined".F(name));
int index = palettes.Count;
indices.Add(name, index);
palettes.Add(name, p);
if (palettes.Count > Height)
{
Height = Exts.NextPowerOf2(palettes.Count);
Array.Resize(ref buffer, Height * Palette.Size * 4);
}
if (allowModifiers)
modifiablePalettes.Add(name, new MutablePalette(p));
else
CopyPaletteToBuffer(index, p);
}
public void ReplacePalette(string name, IPalette p)
{
if (modifiablePalettes.ContainsKey(name))
CopyPaletteToBuffer(indices[name], modifiablePalettes[name] = new MutablePalette(p));
else if (palettes.ContainsKey(name))
CopyPaletteToBuffer(indices[name], palettes[name] = new ImmutablePalette(p));
else
throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
CopyBufferToTexture();
}
public void Initialize()
{
CopyModifiablePalettesToBuffer();
CopyBufferToTexture();
}
void CopyPaletteToBuffer(int index, IPalette p)
{
p.CopyToArray(buffer, index * Palette.Size);
}
void CopyModifiablePalettesToBuffer()
{
foreach (var kvp in modifiablePalettes)
CopyPaletteToBuffer(indices[kvp.Key], kvp.Value);
}
void CopyBufferToTexture()
{
Texture.SetData(buffer, Palette.Size, Height);
}
public void ApplyModifiers(IEnumerable<IPaletteModifier> paletteMods)
{
foreach (var mod in paletteMods)
mod.AdjustPalette(readOnlyModifiablePalettes);
// Update our texture with the changes.
CopyModifiablePalettesToBuffer();
CopyBufferToTexture();
// Reset modified palettes back to their original colors, ready for next time.
foreach (var kvp in modifiablePalettes)
{
var originalPalette = palettes[kvp.Key];
var modifiedPalette = kvp.Value;
modifiedPalette.SetFromPalette(originalPalette);
}
}
public void Dispose()
{
Texture.Dispose();
}
}
}