Files
OpenRA/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs
reaperrr 2b4035979b Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
2020-05-02 03:09:18 +03:00

29 lines
1013 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class HealthPercentageDamageWarhead : TargetDamageWarhead
{
protected override void InflictDamage(Actor victim, Actor firedBy, HitShape shape, WarheadArgs args)
{
var healthInfo = victim.Info.TraitInfo<HealthInfo>();
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, args.DamageModifiers.Append(Damage, DamageVersus(victim, shape, args)));
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
}
}
}