55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Traits
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{
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class ParatroopersPowerInfo : SupportPowerInfo
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{
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/* todo... */
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public override object Create(Actor self) { return new ParatroopersPower(self,this); }
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}
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class ParatroopersPower : SupportPower, IResolveOrder
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{
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public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator = new SelectTarget();
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Sound.Play("slcttgt1.aud");
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}
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class SelectTarget : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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yield return new Order("ParatroopersActivate", world.LocalPlayer.PlayerActor, xy);
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}
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public void Tick(World world) {}
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public void Render(World world) {}
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public Cursor GetCursor(World world, int2 xy, MouseInput mi)
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{
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return Cursor.Ability;
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}
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "ParatroopersActivate")
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{
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if (self.Owner == self.World.LocalPlayer)
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Game.controller.CancelInputMode();
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/* todo:... */
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FinishActivate();
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}
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}
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}
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}
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