Files
OpenRA/OpenRA.Mods.Common/Graphics/SpriteActorPreview.cs
2023-01-11 11:58:54 +02:00

52 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public class SpriteActorPreview : IActorPreview
{
readonly Animation animation;
readonly Func<WVec> offset;
readonly Func<int> zOffset;
readonly PaletteReference pr;
public SpriteActorPreview(Animation animation, Func<WVec> offset, Func<int> zOffset, PaletteReference pr)
{
this.animation = animation;
this.offset = offset;
this.zOffset = zOffset;
this.pr = pr;
}
void IActorPreview.Tick() { animation.Tick(); }
IEnumerable<IRenderable> IActorPreview.RenderUI(WorldRenderer wr, int2 pos, float scale)
{
return animation.RenderUI(wr, pos, offset(), zOffset(), pr, scale);
}
IEnumerable<IRenderable> IActorPreview.Render(WorldRenderer wr, WPos pos)
{
return animation.Render(pos, offset(), zOffset(), pr);
}
IEnumerable<Rectangle> IActorPreview.ScreenBounds(WorldRenderer wr, WPos pos)
{
yield return animation.ScreenBounds(wr, pos, offset());
}
}
}