Files
OpenRA/OpenRA.Mods.Common/Traits/Crushable.cs
2023-01-11 11:58:54 +02:00

97 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ConditionalTraitInfo
{
[Desc("Sound to play when being crushed.")]
public readonly string CrushSound = null;
[Desc("Which crush classes does this actor belong to.")]
public readonly BitSet<CrushClass> CrushClasses = new BitSet<CrushClass>("infantry");
[Desc("Probability of mobile actors noticing and evading a crush attempt.")]
public readonly int WarnProbability = 75;
[Desc("Will friendly units just crush me instead of pathing around.")]
public readonly bool CrushedByFriendlies = false;
public override object Create(ActorInitializer init) { return new Crushable(init.Self, this); }
}
class Crushable : ConditionalTrait<CrushableInfo>, ICrushable, INotifyCrushed
{
readonly Actor self;
public Crushable(Actor self, CrushableInfo info)
: base(info)
{
this.self = self;
}
void INotifyCrushed.WarnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
{
if (!CrushableInner(crushClasses, crusher.Owner))
return;
var mobile = self.TraitOrDefault<Mobile>();
if (mobile != null && self.World.SharedRandom.Next(100) <= Info.WarnProbability)
mobile.Nudge(crusher);
}
void INotifyCrushed.OnCrush(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
{
if (!CrushableInner(crushClasses, crusher.Owner))
return;
Game.Sound.Play(SoundType.World, Info.CrushSound, crusher.CenterPosition);
var crusherMobile = crusher.TraitOrDefault<Mobile>();
self.Kill(crusher, crusherMobile != null ? crusherMobile.Info.LocomotorInfo.CrushDamageTypes : default);
}
bool ICrushable.CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses)
{
return CrushableInner(crushClasses, crusher.Owner);
}
LongBitSet<PlayerBitMask> ICrushable.CrushableBy(Actor self, BitSet<CrushClass> crushClasses)
{
if (IsTraitDisabled || !Info.CrushClasses.Overlaps(crushClasses))
return self.World.NoPlayersMask;
return Info.CrushedByFriendlies ? self.World.AllPlayersMask : self.World.AllPlayersMask.Except(self.Owner.AlliedPlayersMask);
}
bool CrushableInner(BitSet<CrushClass> crushClasses, Player crushOwner)
{
if (IsTraitDisabled)
return false;
if (!Info.CrushedByFriendlies && crushOwner.IsAlliedWith(self.Owner))
return false;
return Info.CrushClasses.Overlaps(crushClasses);
}
protected override void TraitEnabled(Actor self)
{
self.World.ActorMap.UpdateOccupiedCells(self.OccupiesSpace);
}
protected override void TraitDisabled(Actor self)
{
self.World.ActorMap.UpdateOccupiedCells(self.OccupiesSpace);
}
}
}