187 lines
5.9 KiB
C#
187 lines
5.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Spawns remains of a husk actor with the correct facing.")]
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public class HuskInfo : TraitInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo
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{
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public readonly HashSet<string> AllowedTerrain = new HashSet<string>();
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[Desc("Facing to use for actor previews (map editor, color picker, etc)")]
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public readonly WAngle PreviewFacing = new WAngle(384);
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IEnumerable<ActorInit> IActorPreviewInitInfo.ActorPreviewInits(ActorInfo ai, ActorPreviewType type)
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{
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yield return new FacingInit(PreviewFacing);
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}
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public override object Create(ActorInitializer init) { return new Husk(init, this); }
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public WAngle GetInitialFacing() { return new WAngle(512); }
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public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
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{
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return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
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}
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bool IOccupySpaceInfo.SharesCell => false;
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public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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// IPositionable*Info*.CanEnterCell is only ever used for things like exiting production facilities,
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// all places relevant for husks check IPositionable.CanEnterCell instead, so we can safely set this to true.
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return true;
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}
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}
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public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld,
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IDeathActorInitModifier, IEffectiveOwner
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{
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readonly Actor self;
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readonly HuskInfo info;
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readonly Player effectiveOwner;
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readonly int dragSpeed;
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readonly WPos finalPosition;
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INotifyCenterPositionChanged[] notifyCenterPositionChanged;
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[Sync]
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public CPos TopLeft { get; private set; }
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[Sync]
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public WPos CenterPosition { get; private set; }
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WRot orientation;
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[Sync]
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public WAngle Facing
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{
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get => orientation.Yaw;
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set => orientation = orientation.WithYaw(value);
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}
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public WRot Orientation => orientation;
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public WAngle TurnSpeed => WAngle.Zero;
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public Husk(ActorInitializer init, HuskInfo info)
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{
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this.info = info;
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self = init.Self;
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TopLeft = init.GetValue<LocationInit, CPos>();
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CenterPosition = init.GetValue<CenterPositionInit, WPos>(init.World.Map.CenterOfCell(TopLeft));
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Facing = init.GetValue<FacingInit, WAngle>(info.GetInitialFacing());
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dragSpeed = init.GetValue<HuskSpeedInit, int>(0);
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finalPosition = init.World.Map.CenterOfCell(TopLeft);
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effectiveOwner = init.GetValue<EffectiveOwnerInit, Player>(info, self.Owner);
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}
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void INotifyCreated.Created(Actor self)
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{
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var distance = (finalPosition - CenterPosition).Length;
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if (dragSpeed > 0 && distance > 0)
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self.QueueActivity(new Drag(self, CenterPosition, finalPosition, distance / dragSpeed));
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notifyCenterPositionChanged = self.TraitsImplementing<INotifyCenterPositionChanged>().ToArray();
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}
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public bool CanExistInCell(CPos cell)
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{
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if (!self.World.Map.Contains(cell))
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return false;
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if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
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return false;
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return true;
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}
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public (CPos, SubCell)[] OccupiedCells() { return new[] { (TopLeft, SubCell.FullCell) }; }
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public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
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public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
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public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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if (!CanExistInCell(cell))
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return SubCell.Invalid;
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if (check == BlockedByActor.None)
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return SubCell.FullCell;
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return self.World.ActorMap.GetActorsAt(cell)
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.All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid;
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}
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public bool CanEnterCell(CPos a, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
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{
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, check) != SubCell.Invalid;
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}
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public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
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public void SetCenterPosition(Actor self, WPos pos)
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{
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CenterPosition = pos;
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self.World.ScreenMap.AddOrUpdate(self);
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// This can be called from the constructor before notifyCenterPositionChanged is assigned.
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if (notifyCenterPositionChanged != null)
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foreach (var n in notifyCenterPositionChanged)
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n.CenterPositionChanged(self, 0, 0);
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}
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public void SetPosition(Actor self, WPos pos)
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{
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self.World.ActorMap.RemoveInfluence(self, this);
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CenterPosition = pos;
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TopLeft = self.World.Map.CellContaining(pos);
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self.World.ActorMap.AddInfluence(self, this);
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self.World.UpdateMaps(self, this);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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self.World.AddToMaps(self, this);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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{
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self.World.RemoveFromMaps(self, this);
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}
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void IDeathActorInitModifier.ModifyDeathActorInit(Actor self, TypeDictionary init)
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{
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init.Add(new FacingInit(Facing));
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}
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// We return self.Owner if there's no effective owner
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bool IEffectiveOwner.Disguised => true;
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Player IEffectiveOwner.Owner => effectiveOwner;
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}
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public class HuskSpeedInit : ValueActorInit<int>, ISingleInstanceInit
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{
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public HuskSpeedInit(int value)
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: base(value) { }
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}
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}
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