While this slightly decreases performance per search, it reduces the chance of search-fail-repeat loops on human-controlled and singleplayer AI harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
175 lines
3.1 KiB
YAML
175 lines
3.1 KiB
YAML
MCV:
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Inherits: ^VoxelVehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: ~factory, tech
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 3
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Health:
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HP: 600
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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Crushes: wall, crate, infantry
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Transforms:
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IntoActor: gacnst
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Offset: -1,-1
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Facing: 96
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TransformSounds: facbld1.aud
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NoTransformSounds:
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Voice: Move
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SelectionDecorations:
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VisualBounds: 42,42
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RenderSprites:
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Image: mcv.gdi
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FactionImages:
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gdi: mcv.gdi
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nod: mcv.nod
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HARV:
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Inherits: ^VoxelTank
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Valued:
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Cost: 1400
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Tooltip:
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Name: Harvester
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Description: Collects Tiberium for processing.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~factory, proc
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InitialActivity: FindResources
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Selectable:
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Priority: 7
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Bounds: 36,36
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Harvester:
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Capacity: 20
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Resources: Tiberium, BlueTiberium
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UnloadTicksPerBale: 1
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SearchFromProcRadius: 36
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SearchFromOrderRadius: 18
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HarvestVoice: Attack
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DeliverVoice: Move
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Mobile:
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Speed: 71
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 90
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Rough: 70
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Road: 100
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Beach: 70
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Tiberium: 80
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BlueTiberium: 80
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Veins: 80
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Health:
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HP: 1000
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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-GainsExperience:
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-WithVoxelBody:
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WithVoxelUnloadBody:
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Explodes:
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Weapon: TiberiumExplosion
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WithHarvestOverlay:
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Offset: 384,0,0
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Palette: effect
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SelectionDecorations:
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VisualBounds: 36,36
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RenderSprites:
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Image: harv.gdi
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FactionImages:
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gdi: harv.gdi
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nod: harv.nod
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LPST:
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Inherits: ^VoxelVehicle
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-AppearsOnRadar:
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-GainsExperience:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: ~factory, radar
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Valued:
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Cost: 950
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Tooltip:
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Name: Mobile Sensor Array
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Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed
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Health:
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HP: 600
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Armor:
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Type: Wood
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Mobile:
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Speed: 85
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ROT: 5
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RevealsShroud:
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Range: 7c0
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RenderSprites:
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Image: lpst.gdi
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FactionImages:
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gdi: lpst.gdi
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nod: lpst.nod
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DeployToUpgrade:
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Upgrades: deployed
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DeployAnimation: make
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Facing: 160
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AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
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DeploySound: place2.aud
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UndeploySound: clicky1.aud
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WithVoxelBody:
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Image: lpst
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UpgradeTypes: deployed
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UpgradeMaxEnabledLevel: 0
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WithSpriteBody@deployed:
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StartSequence: make
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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DisableUpgrade:
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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DetectCloaked:
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UpgradeTypes: deployed
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UpgradeMinEnabledLevel: 1
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Range: 18
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RenderDetectionCircle:
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GGHUNT:
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Inherits: ^Vehicle
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hunter-Seeker Droid
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Mobile:
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ROT: 16
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Speed: 355
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7c0
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WithFacingSpriteBody:
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DemoTruck:
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Voice: Attack
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Explodes:
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Weapon: SuicideBomb
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EmptyWeapon: SuicideBomb
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AutoSelectionSize:
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