Files
OpenRA/mods/ts/rules/aircraft.yaml
2016-12-23 11:29:24 +00:00

368 lines
6.7 KiB
YAML

DPOD:
Inherits: ^Helicopter
Valued:
Cost: 10
Tooltip:
Name: Drop Pod
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 149
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
Health:
HP: 60
Armor:
Type: Light
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
UnloadVoice: Move
EjectOnDeath: true
Armament:
Weapon: Vulcan2
AttackHeli:
Voice: Attack
AmmoPool:
Ammo: 5
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
DSHP:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Dropship
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 168
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
IdealSeparation: 1275
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 3c0
Type: CenterPosition
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Move
EjectOnDeath: true
SpawnActorOnDeath:
Actor: DSHP.Husk
ORCA:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1000
Tooltip:
Name: Orca Fighter
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
TurnSpeed: 5
Speed: 186
MoveIntoShroud: false
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: Hellfire
AttackHeli:
FacingTolerance: 20
Voice: Attack
AmmoPool:
Ammo: 5
PipCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
SpawnActorOnDeath:
Actor: ORCA.Husk
ORCAB:
Inherits: ^Aircraft
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1600
Tooltip:
Name: Orca Bomber
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Aircraft:
CruiseAltitude: 3072
MaximumPitch: 120
TurnSpeed: 3
Speed: 96
CruisingCondition: cruising
MoveIntoShroud: false
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
ReturnOnIdle:
Health:
HP: 260
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: Bomb
AttackPlane:
Voice: Attack
FacingTolerance: 20
AmmoPool:
Ammo: 10
PipCount: 2
ReloadCount: 5
ReloadDelay: 200
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
Hovers@CRUISING:
RequiresCondition: cruising
SpawnActorOnDeath:
Actor: ORCAB.Husk
ORCATRAN:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca Transport
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~disabled
RenderSprites:
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 84
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: orcaup1.aud
LandingSound: orcadwn1.aud
IdealSeparation: 1275
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadVoice: Move
EjectOnDeath: true
SpawnActorOnDeath:
Actor: ORCATRAN.Husk
TRNSPORT:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Carryall
Buildable:
Queue: Air
BuildPaletteOrder: 10
Prerequisites: ~gahpad, gadept
Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 149
InitialFacing: 0
LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
AltitudeVelocity: 64
MoveIntoShroud: false
Carryall:
Voice: Move
LocalOffset: 0, 0, -224
Health:
HP: 175
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
RenderSprites:
Selectable:
Bounds: 44,32,0,-8
SpawnActorOnDeath:
Actor: TRNSPORT.Husk
SCRIN:
Inherits: ^Aircraft
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Voiced:
VoiceSet: Scrin
Aircraft:
CruiseAltitude: 2560
MaximumPitch: 90
TurnSpeed: 3
Speed: 168
AirborneCondition: airborne
MoveIntoShroud: false
TakeoffSound: dropup1.aud
LandingSound: dropdwn1.aud
ReturnOnIdle:
Health:
HP: 280
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: Proton
AttackPlane:
Voice: Attack
FacingTolerance: 20
AmmoPool:
Ammo: 15
PipCount: 3
ReloadCount: 5
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
RenderSprites:
DeathSounds:
SpawnActorOnDeath:
Actor: SCRIN.Husk
APACHE:
Inherits: ^Helicopter
Inherits@EXPERIENCE: ^GainsExperience
Valued:
Cost: 1000
Tooltip:
Name: Harpy
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: ~nahpad
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Selectable:
Bounds: 30,24
Aircraft:
TurnSpeed: 5
Speed: 130
MoveIntoShroud: false
Health:
HP: 225
Armor:
Type: Light
RevealsShroud:
Range: 2c0
Type: CenterPosition
Armament:
Weapon: HarpyClaw
AttackHeli:
FacingTolerance: 20
Voice: Attack
AmmoPool:
Ammo: 12
PipCount: 4
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
WithIdleOverlay@ROTORAIR:
Offset: 85,0,384
Sequence: rotor
RequiresCondition: airborne
WithIdleOverlay@ROTORGROUND:
Offset: 85,0,384
Sequence: slow-rotor
RequiresCondition: !airborne
RenderSprites:
SpawnActorOnDeath:
Actor: APACHE.Husk
HUNTER:
Inherits@2: ^ExistsInWorld
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Health:
HP: 500
Armor:
Type: Light
AttackSuicides:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
Aircraft:
TurnSpeed: 16
Speed: 355
CruiseAltitude: 256
CanHover: True
CruisingCondition: cruising
Targetable:
TargetTypes: Ground, Vehicle
HiddenUnderFog:
Type: CenterPosition
BodyOrientation:
UseClassicPerspectiveFudge: False
RenderSprites:
Image: GGHUNT
WithFacingSpriteBody:
Hovers@CRUISING:
RequiresCondition: cruising
QuantizeFacingsFromSequence:
AutoSelectionSize:
DrawLineToTarget:
AppearsOnRadar:
UseLocation: true
Selectable:
SelectionDecorations:
Palette: pips
ActorLostNotification: