Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter. IDisabledTrait for identifying (and filtering) disabled traits UpgradableTrait provides an abstract base for traits to support upgrade levels Added IDisabledTrait support to GlobalButtonOrderGenerator Includes rework by pchote with alterations.
34 lines
997 B
C#
34 lines
997 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class DisableUpgradeInfo : UpgradableTraitInfo, ITraitInfo
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{
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public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
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}
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public class DisableUpgrade : UpgradableTrait<DisableUpgradeInfo>, IDisable, IDisableMove
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{
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public DisableUpgrade(DisableUpgradeInfo info)
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: base(info) { }
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// Disable the actor when this trait is enabled.
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public bool Disabled { get { return !IsTraitDisabled; } }
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public bool MoveDisabled(Actor self) { return !IsTraitDisabled; }
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}
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}
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