Files
OpenRA/OpenRA.Platforms.Default/OpenRA.Platforms.Default.dll.config
Jan Beich 4f99982ef1 Extend Linux dllmap to other systems
- Drop `os` in Eluant config as it's only used on Linux
- Make generic to help BSDs and Solaris
- Update OpenAL-CS and SDL2-CS to get the same

Exception of type `System.DllNotFoundException`: lua51.dll
TypeName=``
  at (wrapper managed-to-native) Eluant.LuaApi.lua_newstate(Eluant.LuaRuntime/LuaAllocator,intptr)
  at Eluant.LuaRuntime..ctor ()
  at Eluant.MemoryConstrainedLuaRuntime..ctor ()
  at OpenRA.Scripting.ScriptContext..ctor (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer, System.Collections.Generic.IEnumerable`1[T] scripts)
  at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer)
  at OpenRA.World.LoadComplete (OpenRA.Graphics.WorldRenderer wr)
  at OpenRA.Game.StartGame (System.String mapUID, OpenRA.WorldType type)
  at OpenRA.Game.LoadShellMap ()
  at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame (OpenRA.Arguments args)
  at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args)
  at OpenRA.Game.Initialize (OpenRA.Arguments args)
  at OpenRA.Game.InitializeAndRun (System.String[] args)
  at OpenRA.Program.Main (System.String[] args)
2019-09-13 00:25:50 +02:00

7 lines
272 B
XML

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<dllmap dll="freetype6" os="!windows" target="libfreetype.so.6" />
<dllmap dll="freetype6" os="openbsd" target="libfreetype.so" />
<dllmap dll="freetype6" os="osx" target="libfreetype.6.dylib" />
</configuration>