Files
OpenRA/OpenRA.Mods.Common/Traits/GivesBounty.cs
RoosterDragon a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00

63 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("You get money for playing this actor.")]
class GivesBountyInfo : TraitInfo<GivesBounty>
{
[Desc("Calculated by Cost or CustomSellValue so they have to be set to avoid crashes.")]
public readonly int Percentage = 10;
[Desc("Higher ranked units give higher bounties.")]
public readonly int LevelMod = 125;
[Desc("Destroying creeps and enemies is rewarded.")]
public readonly Stance[] Stances = { Stance.Neutral, Stance.Enemy };
}
class GivesBounty : INotifyKilled
{
static int GetMultiplier(Actor self)
{
// returns 100's as 1, so as to keep accuracy for longer.
var info = self.Info.Traits.Get<GivesBountyInfo>();
var gainsExp = self.TraitOrDefault<GainsExperience>();
if (gainsExp == null)
return 100;
var slevel = gainsExp.Level;
return (slevel > 0) ? slevel * info.LevelMod : 100;
}
public void Killed(Actor self, AttackInfo e)
{
var info = self.Info.Traits.Get<GivesBountyInfo>();
if (e.Attacker == null || e.Attacker.Destroyed) return;
if (!info.Stances.Contains(e.Attacker.Owner.Stances[self.Owner])) return;
var cost = self.GetSellValue();
// 2 hundreds because of GetMultiplier and info.Percentage.
var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
if (bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30)));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
}
}
}