Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/MenuButtonsChromeLogic.cs
Matthias Mailänder 40debbde28 Merge pull request #10508 from pchote/cancel-tooltip-on-menu
Cancel tooltips when opening the ingame menu.
2016-01-18 07:30:11 +01:00

129 lines
3.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class MenuButtonsChromeLogic : ChromeLogic
{
readonly World world;
readonly Widget worldRoot;
readonly Widget menuRoot;
bool disableSystemButtons;
Widget currentWidget;
[ObjectCreator.UseCtor]
public MenuButtonsChromeLogic(Widget widget, World world)
{
this.world = world;
worldRoot = Ui.Root.Get("WORLD_ROOT");
menuRoot = Ui.Root.Get("MENU_ROOT");
// System buttons
var options = widget.GetOrNull<MenuButtonWidget>("OPTIONS_BUTTON");
if (options != null)
{
var blinking = false;
var lp = world.LocalPlayer;
options.IsDisabled = () => disableSystemButtons;
options.OnClick = () =>
{
blinking = false;
OpenMenuPanel(options, new WidgetArgs()
{
{ "activePanel", IngameInfoPanel.AutoSelect }
});
};
options.IsHighlighted = () => blinking && Game.LocalTick % 50 < 25;
if (lp != null)
{
Action<Player, bool> startBlinking = (player, inhibitAnnouncement) =>
{
if (!inhibitAnnouncement && player == world.LocalPlayer)
blinking = true;
};
var mo = lp.PlayerActor.TraitOrDefault<MissionObjectives>();
if (mo != null)
mo.ObjectiveAdded += startBlinking;
}
}
var diplomacy = widget.GetOrNull<MenuButtonWidget>("DIPLOMACY_BUTTON");
if (diplomacy != null)
{
diplomacy.Visible = !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant);
diplomacy.IsDisabled = () => disableSystemButtons;
diplomacy.OnClick = () => OpenMenuPanel(diplomacy);
}
var debug = widget.GetOrNull<MenuButtonWidget>("DEBUG_BUTTON");
if (debug != null)
{
debug.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
debug.IsDisabled = () => disableSystemButtons;
debug.OnClick = () => OpenMenuPanel(debug, new WidgetArgs()
{
{ "activePanel", IngameInfoPanel.Debug }
});
}
var stats = widget.GetOrNull<MenuButtonWidget>("OBSERVER_STATS_BUTTON");
if (stats != null)
{
stats.IsDisabled = () => disableSystemButtons || world.Map.Visibility.HasFlag(MapVisibility.MissionSelector);
stats.OnClick = () => OpenMenuPanel(stats);
}
}
void OpenMenuPanel(MenuButtonWidget button, WidgetArgs widgetArgs = null)
{
disableSystemButtons = true;
var cachedPause = world.PredictedPaused;
if (button.HideIngameUI)
{
// Cancel custom input modes (guard, building placement, etc)
world.CancelInputMode();
worldRoot.IsVisible = () => false;
}
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(true);
widgetArgs = widgetArgs ?? new WidgetArgs();
widgetArgs.Add("onExit", () =>
{
if (button.HideIngameUI)
worldRoot.IsVisible = () => true;
if (button.Pause && world.LobbyInfo.IsSinglePlayer)
world.SetPauseState(cachedPause);
menuRoot.RemoveChild(currentWidget);
disableSystemButtons = false;
});
currentWidget = Game.LoadWidget(world, button.MenuContainer, menuRoot, widgetArgs);
Game.RunAfterTick(Ui.ResetTooltips);
}
}
}