VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
149 lines
6.3 KiB
XML
149 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{2881135D-4D62-493E-8F83-5EEE92CCC6BE}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.Mods.Cnc</RootNamespace>
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<AssemblyName>OpenRA.Mods.Cnc</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation />
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<OutputPath>bin\Debug\</OutputPath>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/cnc" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Drawing" />
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\Eluant.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="IonCannonPower.cs" />
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<Compile Include="PoisonedByTiberium.cs" />
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="ProductionQueueFromSelection.cs" />
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<Compile Include="WithCargo.cs" />
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<Compile Include="RenderGunboat.cs" />
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<Compile Include="SpawnViceroid.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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<Compile Include="Widgets\Logic\CncConquestObjectivesLogic.cs" />
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<Compile Include="Widgets\Logic\CncIngameChromeLogic.cs" />
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<Compile Include="Widgets\Logic\CncIngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\CncInstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\CncMainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="WithFire.cs" />
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<Compile Include="WithRoof.cs" />
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<Compile Include="Widgets\Logic\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\Logic\CncInstallMusicLogic.cs" />
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<Compile Include="WithDeliveryAnimation.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/cnc/"
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copy "$(TargetPath)" "$(SolutionDir)mods/cnc/"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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</Project> |