VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
156 lines
6.3 KiB
XML
156 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1A8E50CC-EE32-4E57-8842-0C39C8EA7541}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.TilesetBuilder</RootNamespace>
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<AssemblyName>OpenRA.TilesetBuilder</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ApplicationIcon>tilesetbuilder_icon copy.ico</ApplicationIcon>
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<UpgradeBackupLocation />
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<IsWebBootstrapper>false</IsWebBootstrapper>
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<UseApplicationTrust>false</UseApplicationTrust>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<Reference Include="System.Xml.Linq">
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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<ItemGroup>
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<Compile Include="Program.cs" />
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<DependentUpon>FormNew.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Surface.resx">
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<DependentUpon>Surface.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<Compile Include="Surface.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Template.cs" />
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<Compile Include="FormBuilder.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FormBuilder.Designer.cs">
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<DependentUpon>FormBuilder.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Include="FormBuilder.resx">
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<DependentUpon>FormBuilder.cs</DependentUpon>
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</EmbeddedResource>
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<Compile Include="FormNew.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FormNew.Designer.cs">
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<DependentUpon>FormNew.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="tilesetbuilder_icon copy.ico" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
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<Install>false</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
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<Visible>False</Visible>
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<ProductName>Windows Installer 3.1</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |