Files
OpenRA/OpenRA.Game/Traits/World/ResourceLayer.cs
2013-12-06 22:24:07 +13:00

237 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA.Traits
{
public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
{
static readonly CellContents EmptyCell = new CellContents();
World world;
protected CellContents[,] content;
protected CellContents[,] render;
List<CPos> dirty;
public void Render(WorldRenderer wr)
{
var clip = wr.Viewport.CellBounds;
for (var x = clip.Left; x < clip.Right; x++)
{
for (var y = clip.Top; y < clip.Bottom; y++)
{
var pos = new CPos(x, y);
if (world.ShroudObscures(pos))
continue;
var c = render[x, y];
if (c.Sprite != null)
new SpriteRenderable(c.Sprite, pos.CenterPosition,
WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr);
}
}
}
int GetAdjacentCellsWith(ResourceType t, int i, int j)
{
var sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (content[i + u, j + v].Type == t)
++sum;
return sum;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
this.world = w;
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
render = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
dirty = new List<CPos>();
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
var map = w.Map;
for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
{
for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
{
var cell = new CPos(x, y);
ResourceType t;
if (!resources.TryGetValue(w.Map.MapResources.Value[x, y].Type, out t))
continue;
if (!AllowResourceAt(t, cell))
continue;
content[x, y] = CreateResourceCell(t, cell);
}
}
// Set initial density based on the number of neighboring resources
for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
{
for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
{
var type = content[x, y].Type;
if (type != null)
{
// Adjacent includes the current cell, so is always >= 1
var adjacent = GetAdjacentCellsWith(type, x, y);
var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
content[x, y].Density = density;
render[x, y] = content[x, y];
UpdateRenderedSprite(new CPos(x, y));
}
}
}
}
protected virtual void UpdateRenderedSprite(CPos p)
{
var t = render[p.X, p.Y];
if (t.Density > 0)
{
var sprites = t.Type.Variants[t.Variant];
var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, t.Type.Info.MaxDensity);
t.Sprite = sprites[frame];
}
else
t.Sprite = null;
render[p.X, p.Y] = t;
}
protected virtual string ChooseRandomVariant(ResourceType t)
{
return t.Variants.Keys.Random(Game.CosmeticRandom);
}
public void TickRender(WorldRenderer wr, Actor self)
{
var remove = new List<CPos>();
foreach (var c in dirty)
{
if (!self.World.FogObscures(c))
{
render[c.X, c.Y] = content[c.X, c.Y];
UpdateRenderedSprite(c);
remove.Add(c);
}
}
foreach (var r in remove)
dirty.Remove(r);
}
public bool AllowResourceAt(ResourceType rt, CPos a)
{
if (!world.Map.IsInMap(a.X, a.Y))
return false;
if (!rt.Info.AllowedTerrainTypes.Contains(world.GetTerrainInfo(a).Type))
return false;
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(a))
return false;
return true;
}
CellContents CreateResourceCell(ResourceType t, CPos p)
{
world.Map.CustomTerrain[p.X, p.Y] = t.Info.TerrainType;
return new CellContents
{
Type = t,
Variant = ChooseRandomVariant(t),
Density = t.Info.MaxDensity,
};
}
public void AddResource(ResourceType t, CPos p, int n)
{
var cell = content[p.X, p.Y];
if (cell.Type == null)
cell = CreateResourceCell(t, p);
if (cell.Type != t)
return;
cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
content[p.X, p.Y] = cell;
if (!dirty.Contains(p))
dirty.Add(p);
}
public bool IsFull(int i, int j)
{
return content[i, j].Density == content[i, j].Type.Info.MaxDensity;
}
public ResourceType Harvest(CPos p)
{
var type = content[p.X, p.Y].Type;
if (type == null)
return null;
if (--content[p.X, p.Y].Density < 0)
content[p.X, p.Y] = EmptyCell;
if (!dirty.Contains(p))
dirty.Add(p);
return type;
}
public void Destroy(CPos p)
{
// Don't break other users of CustomTerrain if there are no resources
if (content[p.X, p.Y].Type == null)
return;
// Clear cell
content[p.X, p.Y] = EmptyCell;
if (!dirty.Contains(p))
dirty.Add(p);
}
public ResourceType GetResource(CPos p) { return content[p.X, p.Y].Type; }
public ResourceType GetRenderedResource(CPos p) { return render[p.X, p.Y].Type; }
public int GetResourceDensity(CPos p) { return content[p.X, p.Y].Density; }
public int GetMaxResourceDensity(CPos p)
{
if (content[p.X, p.Y].Type == null)
return 0;
return content[p.X, p.Y].Type.Info.MaxDensity;
}
public struct CellContents
{
public ResourceType Type;
public int Density;
public string Variant;
public Sprite Sprite;
}
}
}