237 lines
5.6 KiB
C#
237 lines
5.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
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public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
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{
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static readonly CellContents EmptyCell = new CellContents();
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World world;
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protected CellContents[,] content;
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protected CellContents[,] render;
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List<CPos> dirty;
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public void Render(WorldRenderer wr)
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{
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var clip = wr.Viewport.CellBounds;
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for (var x = clip.Left; x < clip.Right; x++)
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{
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for (var y = clip.Top; y < clip.Bottom; y++)
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{
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var pos = new CPos(x, y);
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if (world.ShroudObscures(pos))
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continue;
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var c = render[x, y];
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if (c.Sprite != null)
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new SpriteRenderable(c.Sprite, pos.CenterPosition,
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WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr);
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}
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}
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}
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int GetAdjacentCellsWith(ResourceType t, int i, int j)
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{
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var sum = 0;
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for (var u = -1; u < 2; u++)
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for (var v = -1; v < 2; v++)
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if (content[i + u, j + v].Type == t)
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++sum;
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return sum;
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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this.world = w;
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content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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render = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
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dirty = new List<CPos>();
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var resources = w.WorldActor.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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var map = w.Map;
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for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
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{
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for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
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{
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var cell = new CPos(x, y);
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ResourceType t;
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if (!resources.TryGetValue(w.Map.MapResources.Value[x, y].Type, out t))
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continue;
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if (!AllowResourceAt(t, cell))
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continue;
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content[x, y] = CreateResourceCell(t, cell);
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}
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}
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// Set initial density based on the number of neighboring resources
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for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
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{
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for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
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{
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var type = content[x, y].Type;
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if (type != null)
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{
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// Adjacent includes the current cell, so is always >= 1
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var adjacent = GetAdjacentCellsWith(type, x, y);
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var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
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content[x, y].Density = density;
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render[x, y] = content[x, y];
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UpdateRenderedSprite(new CPos(x, y));
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}
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}
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}
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}
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protected virtual void UpdateRenderedSprite(CPos p)
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{
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var t = render[p.X, p.Y];
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if (t.Density > 0)
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{
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var sprites = t.Type.Variants[t.Variant];
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var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, t.Type.Info.MaxDensity);
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t.Sprite = sprites[frame];
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}
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else
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t.Sprite = null;
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render[p.X, p.Y] = t;
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}
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protected virtual string ChooseRandomVariant(ResourceType t)
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{
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return t.Variants.Keys.Random(Game.CosmeticRandom);
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}
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public void TickRender(WorldRenderer wr, Actor self)
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{
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var remove = new List<CPos>();
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foreach (var c in dirty)
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{
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if (!self.World.FogObscures(c))
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{
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render[c.X, c.Y] = content[c.X, c.Y];
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UpdateRenderedSprite(c);
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remove.Add(c);
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}
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}
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foreach (var r in remove)
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dirty.Remove(r);
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}
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public bool AllowResourceAt(ResourceType rt, CPos a)
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{
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if (!world.Map.IsInMap(a.X, a.Y))
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return false;
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if (!rt.Info.AllowedTerrainTypes.Contains(world.GetTerrainInfo(a).Type))
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return false;
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if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(a))
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return false;
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return true;
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}
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CellContents CreateResourceCell(ResourceType t, CPos p)
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{
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world.Map.CustomTerrain[p.X, p.Y] = t.Info.TerrainType;
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return new CellContents
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{
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Type = t,
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Variant = ChooseRandomVariant(t),
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Density = t.Info.MaxDensity,
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};
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}
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public void AddResource(ResourceType t, CPos p, int n)
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{
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var cell = content[p.X, p.Y];
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if (cell.Type == null)
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cell = CreateResourceCell(t, p);
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if (cell.Type != t)
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return;
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cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
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content[p.X, p.Y] = cell;
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if (!dirty.Contains(p))
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dirty.Add(p);
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}
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public bool IsFull(int i, int j)
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{
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return content[i, j].Density == content[i, j].Type.Info.MaxDensity;
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}
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public ResourceType Harvest(CPos p)
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{
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var type = content[p.X, p.Y].Type;
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if (type == null)
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return null;
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if (--content[p.X, p.Y].Density < 0)
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content[p.X, p.Y] = EmptyCell;
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if (!dirty.Contains(p))
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dirty.Add(p);
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return type;
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}
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public void Destroy(CPos p)
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{
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// Don't break other users of CustomTerrain if there are no resources
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if (content[p.X, p.Y].Type == null)
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return;
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// Clear cell
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content[p.X, p.Y] = EmptyCell;
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if (!dirty.Contains(p))
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dirty.Add(p);
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}
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public ResourceType GetResource(CPos p) { return content[p.X, p.Y].Type; }
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public ResourceType GetRenderedResource(CPos p) { return render[p.X, p.Y].Type; }
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public int GetResourceDensity(CPos p) { return content[p.X, p.Y].Density; }
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public int GetMaxResourceDensity(CPos p)
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{
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if (content[p.X, p.Y].Type == null)
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return 0;
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return content[p.X, p.Y].Type.Info.MaxDensity;
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}
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public struct CellContents
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{
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public ResourceType Type;
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public int Density;
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public string Variant;
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public Sprite Sprite;
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}
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}
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}
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