Files
OpenRA/mods/cnc/weapons.yaml
2013-11-15 14:32:18 +01:00

982 lines
13 KiB
YAML

FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6.aud
HeliCrash:
Warhead:
Damage: 40
Spread: 10
Explosion: poof
InfDeath: 4
ImpactSound: xplos.aud
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos.aud
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: poof
InfDeath: 4
ImpactSound: xplobig6.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: big_frag
InfDeath: 4
ImpactSound: xplobig4.aud
GrenadierExplode:
Warhead:
Damage: 10
Spread: 9
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: poof
InfDeath: 3
ImpactSound: xplosml2.aud
Atomic:
Report: nukemisl.aud
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Explosion: 6
InfDeath: 5
ImpactSound: nukexplo.aud
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5
Ore: true
Versus:
None: 90%
Wood: 60%
Light: 60%
Heavy: 50%
Delay: 3
InfDeath: 5
ImpactSound: xplobig4.aud
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 900
Spread: 16
Ore: true
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 100%
InfDeath: 5
Warhead@area:
DamageModel: PerCell
Damage: 0
SmudgeType: Scorch
Size: 2,1
Ore: true
Delay: 3
InfDeath: 5
Sniper:
Report: RAMGUN2.AUD
ROF: 40
Range: 6
Projectile: Bullet
Speed: 100
Warhead:
Damage: 100
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
HighV:
ROF: 30
Range: 6
Report: GUN8.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 50
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 25%
InfDeath: 2
Explosion: piffs
HeliAGGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 6
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piffs
HeliAAGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 100
Warhead:
Damage: 20
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piffs
Pistol:
ROF: 7
Range: 3
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
InfDeath: 2
Explosion: piff
Damage: 1
M16:
ROF: 20
Range: 4
Report: MGUN2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Explosion: piff
InfDeath: 2
Damage: 15
Rockets:
ROF: 50
Range: 6
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 15
Trail: smokey
ContrailLength: 8
Speed: 35
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
BikeRockets:
ROF: 50
Range: 6
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 35
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 65%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
OrcaAGMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Report: BAZOOK1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
OrcaAAMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Report: BAZOOK1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
RangeLimit: 30
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
Flamethrower:
ROF: 50
Range: 2.5
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 75%
Heavy: 25%
Explosion: small_napalm
InfDeath: 5
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 35
BigFlamer:
ROF: 50
Range: 3.5
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:25
Warhead:
Spread: 8
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 90
Chemspray:
ROF: 70
Range: 3
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 80
Spread: 6
Versus:
None: 100%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 6
Explosion: chemball
SmudgeType: Scorch
ImpactSound: xplos.aud
Grenade:
ROF: 50
Range: 5
Report: toss1.aud
Projectile: Bullet
Speed: 12
High: yes
Angle: .1
Inaccuracy: 5
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 50
70mm:
ROF: 38
Range: 4
Report: TNKFIRE3.AUD
Projectile: Bullet
Image: 120MM
Speed: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
105mm:
ROF: 50
Range: 4.75
Report: TNKFIRE4.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
120mm:
ROF: 50
Range: 4.75
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 40
120mmDual:
ROF: 60
Range: 4.75
Report: TNKFIRE6.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Image: 120MM
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 40
TurretGun:
ROF: 25
Range: 6
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 50
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 25%
Light: 80%
Heavy: 100%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 50
MammothMissiles:
ROF: 100
Range: 5
Report: ROCKET1.AUD
ValidTargets: Ground, Air
Burst: 2
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 75
227mm:
ROF: 140
Range: 12
MinRange: 3
Burst: 4
BurstDelay: 4
Report: ROCKET1.AUD
ValidTargets: Ground
Projectile: Bullet
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 20
Angle: 0.1
Image: DRAGON
ROT: 2
ContrailLength: 10
Trail: smokey
Speed: 20
Warhead:
Spread: 15
Versus:
None: 25%
Wood: 30%
Light: 100%
Heavy: 50%
InfDeath: 4
Explosion: med_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 25
227mm.stnk:
ROF: 70
Range: 7
Report: ROCKET1.AUD
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 5
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
RangeLimit: 55
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 50%
Light: 100%
Heavy: 90%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 60
ArtilleryShell:
ROF: 65
Range: 11
MinRange: 2
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 12
High: yes
Angle: .09
Inaccuracy: 30
ContrailLength: 30
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: poof
SmudgeType: Crater
ImpactSound: XPLOSML2.AUD
MachineGun:
ROF: 20
Burst: 4
Range: 4
Report: MGUN11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 75%
Heavy: 25%
Concrete: 10%
InfDeath: 2
Explosion: piffs
Damage: 10
BoatMissile:
ROF: 35
Range: 8
Burst: 2
BurstDelay: 7
Report: ROCKET2.AUD
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 5
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 20
RangeLimit: 60
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 60
TowerMissle:
ROF: 24
Range: 8
Report: ROCKET2.AUD
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 16
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 35
RangeLimit: 40
Warhead:
Spread: 12
Versus:
None: 25%
Wood: 25%
Light: 100%
Heavy: 80%
InfDeath: 3
Explosion: med_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 45
Vulcan:
ValidTargets: Ground, Water
ROF: 2
Range: 6
Report: gun5.aud
Projectile: Bullet
Speed: 100
Warhead:
Damage: 75
Spread: 10
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 25%
InfDeath: 2
Explosion: piffs
Napalm:
ValidTargets: Ground, Water
ROF: 4
Range: 2
Burst: 2
BurstDelay: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 20
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 55%
InfDeath: 5
Explosion: med_napalm
WaterExplosion: med_napalm
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 50
Napalm.Crate:
Warhead:
Spread: 4
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
InfDeath: 5
Explosion: med_napalm
ImpactSound: flamer2.aud
SmudgeType: Scorch
Damage: 500
Laser:
ROF: 90
Range: 8.5
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
Warhead:
Spread: 1
Versus:
Wood: 50%
InfDeath: 5
SmudgeType: Scorch
Damage: 200
SAMMissile:
ROF: 15
Range: 10
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Image: MISSILE
ROT: 20
Speed: 50
RangeLimit: 35
Trail: smokey
ContrailLength: 8
Warhead: AP
Spread: 16
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: small_frag
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
HonestJohn:
ROF: 200
Range: 10
Report: ROCKET1.AUD
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Inaccuracy: 5
Image: patriot
Trail: smokey
Speed: 11
RangeLimit: 35
Angle: .15
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Explosion: small_poof
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 100
Tiberium:
ROF: 4
Warhead:
Spread: 1
InfDeath: 6
Damage: 1
PreventProne: yes
APCGun:
ROF: 12
Range: 5
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 50%
Light: 100%
Heavy: 20%
Explosion: small_poof
Damage: 15
APCGun.AA:
ROF: 12
Range: 7
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Heavy: 50%
Explosion: small_poof
Damage: 25
Patriot:
ROF: 30
Range: 10
MinRange: 1
Burst: 2
BurstDelay: 15
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
High: yes
Shadow: no
Image: patriot
Trail: smokey
ContrailLength: 8
ROT: 20
Speed: 50
RangeLimit: 30
Angle: .15
Warhead: AP
Spread: 16
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
InfDeath: 4
Explosion: poof
ImpactSound: xplos.aud
SmudgeType: Crater
Damage: 30
Tail:
ROF: 30
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 180
Horn:
ROF: 20
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 120
Teeth:
ROF: 30
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 180
Claw:
ROF: 10
Range: 1
Projectile: Bullet
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 60