Files
OpenRA/mods/ts/sequences/misc.yaml
2013-12-06 22:24:07 +13:00

256 lines
3.6 KiB
YAML

overlay:
build-valid-interior: cellsel #TODO remove backfall to RA tileset
Start: 3
build-valid-snow: cellsel
Start: 3
build-valid-temperat: cellsel
Start: 3
build-invalid: cellsel
Start: 6
target-select: cellsel
Start: 10
target-valid-desert: cellsel
Start: 3
target-valid-interior: cellsel
Start: 3
target-valid-snow: cellsel
Start: 3
target-valid-temperat: cellsel
Start: 3
target-invalid: cellsel
Start: 6
poweroff:
offline: poweroff
Start: 0
Length: *
Tick: 160
allyrepair:
repair: wrench
Start: 0
Length: *
Tick: 160
# TODO: fix/replace them, just placeholders
rallypoint:
flag: smokland
Start: 40
Length: 50
Offset: 5,-3
BlendMode: Additive
circles: ring
Start: 0
Length: 12
BlendMode: Additive
rank: # TODO: backfall to RA asset
rank:
Start: 0
Length: *
mpspawn: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
waypoint: # TODO: backfall to RA asset
idle:
Start: 0
Length: *
clock:
idle: gclock2
Start: 0
Length: *
# TODO:
# needs palette.pal
pips:
medic:
Start: 6
tag-primary:
Start: 8
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-ammo: pips2
Start: 6
# TODO:
pip-empty-building:
Start: 0
pip-green-building:
Start: 1
pip-yellow-building:
Start: 2
pip-gray-building:
Start: 3
pip-red-building:
Start: 4
pip-blue-building:
Start: 5
explosion:
building: twlt070
Start: 0
Length: *
ionring: ring1
Start: 0
Length: *
Tick: 160
pulse_explosion: pulsefx2
Start: 0
Length: *
Tick: 160
BlendMode: Additive
small_watersplash: h2o_exp2
Start: 0
Length: *
large_watersplash: h2o_exp1
Start: 0
Length: *
piff: piff
Start: 0
Length: *
piffpiff: piffpiff
Start: 0
Length: *
small_explosion: explosml
Start: 0
Length: *
medium_explosion: explomed
Start: 0
Length: *
large_explosion: explolrg
Start: 0
Length: *
tiny_bang: s_bang16
Start: 0
Length: *
small_bang: s_bang24
Start: 0
Length: *
medium_bang: s_bang34
Start: 0
Length: *
large_bang: s_bang48
Start: 0
Length: *
tiny_brnl: s_brnl20
Start: 0
Length: *
small_brnl: s_brnl30
Start: 0
Length: *
medium_brnl: s_brnl40
Start: 0
Length: *
large_brnl: s_brnl58
Start: 0
Length: *
tiny_tumu: s_tumu22
Start: 0
Length: *
small_tumu: s_tumu30
Start: 0
Length: *
medium_tumu: s_tumu42
Start: 0
Length: *
large_tumu: s_tumu60
Start: 0
Length: *
tiny_clsn: s_clsn16
Start: 0
Length: *
small_clsn: s_clsn22
Start: 0
Length: *
medium_clsn: s_clsn30
Start: 0
Length: *
large_clsn: s_clsn42
Start: 0
Length: *
verylarge_clsn: s_clsn58
Start: 0
Length: *
tiny_twlt: twlt026
Start: 0
Length: *
small_twlt: twlt036
Start: 0
Length: *
medium_twlt: twlt050
Start: 0
Length: *
large_twlt: twlt070
Start: 0
Length: *
verylarge_twlt: twlt100
Start: 0
Length: *
tiny_grey_explosion: xgrysml1
Start: 0
Length: *
small_grey_explosion: xgrysml2
Start: 0
Length: *
medium_grey_explosion: xgrymed1
Start: 0
Length: *
large_grey_explosion: xgrymed2
Start: 0
Length: *
discus:
idle:
Start: 0
Length: *
# TODO: needs unit*.pal
canister:
idle:
Start: 0
Length: *
# TODO: needs unit*.pal + ShadowIndex: 4
dragon:
idle:
Start: 0
Facings: 32
crystal4:
idle:
Start: 0
Length: 15
ShadowStart: 15
120mm:
idle:
Start: 0
torpedo:
idle:
Start: 0
Length: *
moveflsh:
idle: ring
Start: 0
Length: *
Tick: 30
# TODO: placeholder
resources:
fake: shadow
Length: *