Files
OpenRA/mods/ts/rules/world.yaml
2015-03-29 14:50:05 -05:00

228 lines
5.0 KiB
YAML

World:
ChatCommands:
DevCommands:
PlayerCommands:
HelpCommand:
ScreenMap:
ActorMap:
LoadWidgetAtGameStart:
MenuPaletteEffect:
BuildingInfluence:
ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE
PaletteFromFile@playersno:
Name: player
Tileset: SNOW
Filename: unitsno.pal
ShadowIndex: 1
PaletteFromFile@playertem:
Name: player
Tileset: TEMPERAT
Filename: unittem.pal
ShadowIndex: 1
PaletteFromCurrentTileset:
Name: terrain
ShadowIndex: 1
PaletteFromFile@chrome:
Name: chrome
Filename: cameo.pal
AllowModifiers: false
ShadowIndex: 242
PaletteFromFile@pips:
Name: pips
Filename: palette.pal
AllowModifiers: false
ShadowIndex: 4
PaletteFromFile@ra:
Name: ra
Filename: palette.pal
ShadowIndex: 4
PaletteFromFile@effect:
Name: effect
Filename: anim.pal
PaletteFromFile@colorpicker:
Name: colorpicker
Filename: unittem.pal
AllowModifiers: false
ShadowIndex: 1
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@moveflash:
Name: moveflash
R: 255
G: 255
B: 255
A: 64
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
TSShroudPalette@shroud:
Type: Shroud
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
UseExtendedIndex: true
ShroudPalette: shroud
FogPalette: shroud
VoxelNormalsPalette@normals:
Name: normals
Type: TiberianSun
Country@Random:
Name: Any
Race: Random
RandomRaceMembers: gdi, nod
Country@0:
Name: GDI
Race: gdi
Country@1:
Name: Nod
Race: nod
DomainIndex:
SmudgeLayer@SMALLSCORCH:
Type: SmallScorch
Sequence: smallscorches
SmokeType: smallfire
SmokePercentage: 50
SmudgeLayer@MEDIUMSCORCH:
Type: MediumScorch
Sequence: mediumscorches
SmokeType: mediumfire
SmokePercentage: 75
SmudgeLayer@LARGESCORCH:
Type: LargeScorch
Sequence: largescorches
SmokeType: largefire
SmokePercentage: 100
SmudgeLayer@SMALLCRATER:
Type: SmallCrater
SmokeType: smallsmoke
Sequence: smallcraters
SmudgeLayer@MEDIUMCRATER:
Type: MediumCrater
SmokeType: smallsmoke
Sequence: mediumcraters
SmudgeLayer@LARGECRATER:
Type: LargeCrater
SmokeType: largesmoke
Sequence: largecraters
ResourceLayer:
ResourceClaimLayer:
FixedColorPalette@GreenTiberium:
Base: player
Name: greentiberium
Color: 64, 255, 128
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ResourceType@Tiberium:
ResourceType: 1
Palette: greentiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 50
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: Tiberium
FixedColorPalette@BlueTiberium:
Base: player
Name: bluetiberium
Color: 160, 255, 172
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ResourceType@BlueTiberium:
ResourceType: 2
Palette: bluetiberium
EditorSprite: waypoint # TODO: editor can't handle the real ones
Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20
MaxDensity: 12
ValuePerUnit: 100
Name: BlueTiberium
PipColor: Blue
AllowedTerrainTypes: Clear, Rough, DirtRoad
AllowUnderActors: true
TerrainType: BlueTiberium
PathfinderDebugOverlay:
TerrainGeometryOverlay:
SpawnMapActors:
CreateMPPlayers:
MPStartUnits@MCV:
Class: none
ClassName: MCV Only
Races: gdi, nod
BaseActor: mcv
MPStartUnits@light.gdi:
Class: light
ClassName: Light
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e2,e2
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@light.nod:
Class: light
ClassName: Light
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e3,e3
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.gdi:
Class: medium
ClassName: Medium
Races: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,jumpjet,smech
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@med.nod:
Class: medium
ClassName: Medium
Races: nod
BaseActor: mcv
SupportActors: e1,e1,e3,cyborg,bggy
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.gdi:
Class: heavy
ClassName: Heavy
Races: gdi
BaseActor: mcv
SupportActors: e1,e2,e2,smech,mmch
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartUnits@heavy.nod:
Class: heavy
ClassName: Heavy
Races: nod
BaseActor: mcv
SupportActors: e1,e3,bggy,bike,ttnk
InnerSupportRadius: 3
OuterSupportRadius: 5
MPStartLocations:
SpawnMPUnits:
PathFinder:
ValidateOrder:
DebugPauseState:
ScreenShaker:
RadarPings:
StartGameNotification: