Files
OpenRA/OpenRA.Mods.RA/Effects/Contrail.cs

100 lines
2.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ContrailInfo : ITraitInfo
{
public readonly int[] ContrailOffset = {0, 0};
public readonly int TrailLength = 20;
public readonly bool UsePlayerColor = true;
public object Create(ActorInitializer init) { return new Contrail(init.self, this); }
}
class Contrail : ITick, IPostRender
{
private ContrailInfo Info = null;
private List<float2> positions = new List<float2>();
private Turret ContrailTurret = null;
private int TrailLength = 0;
private Color TrailColor = Color.White;
public Contrail(Actor self, ContrailInfo info)
{
Info = info;
ContrailTurret = new Turret(Info.ContrailOffset);
TrailLength = Info.TrailLength;
if (Info.UsePlayerColor)
{
var ownerColor = Color.FromArgb(255, self.Owner.Color);
TrailColor = PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White);
}
}
public void Tick(Actor self)
{
var facing = self.Trait<IFacing>();
var altitude = new float2(0, self.Trait<IMove>().Altitude);
float2 pos = self.CenterLocation - Combat.GetTurretPosition(self, facing, ContrailTurret) - altitude;
positions.Add(pos);
if (positions.Count >= TrailLength)
{
positions.RemoveAt(0);
}
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
Color trailStart = TrailColor;
Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R,
trailStart.G, trailStart.B);
// LocalPlayer is null on shellmap
Shroud shroud = null;
if (self.World.LocalPlayer != null)
shroud = self.World.LocalPlayer.Shroud;
for (int i = positions.Count - 1; i >= 1; --i)
{
var conPos = positions[i];
var nextPos = positions[i - 1];
if (shroud == null ||
shroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) ||
shroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos)))
{
Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd);
trailStart = trailEnd;
trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R,
trailStart.G, trailStart.B);
}
}
}
}
}