Files
OpenRA/mods/cnc/maps/funpark01/scj01ea.lua
2017-07-18 22:49:12 +01:00

109 lines
3.9 KiB
Lua

--[[
Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
RifleReinforcments = { "e1", "e1", "e1", "bike" }
BazookaReinforcments = { "e3", "e3", "e3", "bike" }
BikeReinforcments = { "bike" }
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
Media.PlaySpeechNotification(player, "Reinforce")
end
WorldLoaded = function()
player = Player.GetPlayer("Nod")
dinosaur = Player.GetPlayer("Dinosaur")
civilian = Player.GetPlayer("Civilian")
InvestigateObj = player.AddPrimaryObjective("Investigate the nearby village for reports of \nstrange activity.")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
ReachVillageObj = player.AddPrimaryObjective("Reach the village.")
Trigger.OnPlayerDiscovered(civilian, function(_, discoverer)
if discoverer == player and not player.IsObjectiveCompleted(ReachVillageObj) then
if not dinosaur.HasNoRequiredUnits() then
KillDinos = player.AddPrimaryObjective("Kill all creatures in the area.")
end
player.MarkCompletedObjective(ReachVillageObj)
end
end)
DinoTric.Patrol({WP0.Location, WP1.Location}, true, 3)
DinoTrex.Patrol({WP2.Location, WP3.Location}, false)
Trigger.OnIdle(DinoTrex, DinoTrex.Hunt)
ReinforceWithLandingCraft(RifleReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location)
Trigger.AfterDelay(DateTime.Seconds(3), function() InitialUnitsArrived = true end)
Trigger.AfterDelay(DateTime.Seconds(15), function() ReinforceWithLandingCraft(BazookaReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
if Map.LobbyOption("difficulty") == "easy" then
Trigger.AfterDelay(DateTime.Seconds(25), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryA.Location, BeachReinforceA.Location, BeachReinforceA.Location) end)
Trigger.AfterDelay(DateTime.Seconds(30), function() ReinforceWithLandingCraft(BikeReinforcments, SeaEntryB.Location, BeachReinforceB.Location, BeachReinforceB.Location) end)
end
Camera.Position = CameraStart.CenterPosition
end
Tick = function()
if InitialUnitsArrived then
if player.HasNoRequiredUnits() then
player.MarkFailedObjective(InvestigateObj)
end
if dinosaur.HasNoRequiredUnits() then
if KillDinos then player.MarkCompletedObjective(KillDinos) end
player.MarkCompletedObjective(InvestigateObj)
end
end
end