Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4206d2e1312ab2a7c9c0905457c251de73f008de
OpenRA/OpenRA.Mods.Cnc
History
Paul Chote 4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
..
Effects
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Missions
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix some support powers
2010-10-07 22:07:12 +13:00
OpenRA.Mods.Cnc.csproj
Updated Map Editor:
2010-09-16 22:32:34 +12:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
add IHasLocation
2010-10-12 07:59:40 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
fix crash in TiberiumRefineryDockAction.CancelDock
2010-10-13 22:17:55 +13:00
Powered by Gitea Version: 1.25.4 Page: 226ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API