Files
OpenRA/OpenRA.Game/Network/OrderIO.cs
2016-12-31 23:46:13 -06:00

71 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.IO;
namespace OpenRA.Network
{
public static class OrderIO
{
public static void Write(this Stream s, byte[] buf)
{
s.Write(buf, 0, buf.Length);
}
public static List<Order> ToOrderList(this byte[] bytes, World world)
{
var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
var reader = new BinaryReader(ms);
var ret = new List<Order>();
while (ms.Position < ms.Length)
{
var o = Order.Deserialize(world, reader);
if (o != null)
ret.Add(o);
}
return ret;
}
public static byte[] SerializeSync(int sync)
{
var ms = new MemoryStream();
using (var writer = new BinaryWriter(ms))
{
writer.Write((byte)0x65);
writer.Write(sync);
}
return ms.ToArray();
}
public static int2 ReadInt2(this BinaryReader r)
{
var x = r.ReadInt32();
var y = r.ReadInt32();
return new int2(x, y);
}
public static void Write(this BinaryWriter w, int2 p)
{
w.Write(p.X);
w.Write(p.Y);
}
public static void Write(this BinaryWriter w, CPos cell)
{
w.Write(cell.X);
w.Write(cell.Y);
}
}
}