Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/IngameMenuLogic.cs
2014-08-03 14:38:47 +02:00

104 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
class IngameMenuLogic
{
[ObjectCreator.UseCtor]
public IngameMenuLogic(Widget widget, World world, Action onExit, WorldRenderer worldRenderer, bool transient)
{
var resumeDisabled = false;
var mpe = world.WorldActor.TraitOrDefault<MenuPaletteEffect>();
Action onQuit = () =>
{
Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", world.LocalPlayer == null ? null : world.LocalPlayer.Country.Race);
resumeDisabled = true;
var exitDelay = 1200;
if (mpe != null)
{
Game.RunAfterDelay(exitDelay, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
exitDelay += 40 * mpe.Info.FadeLength;
}
Game.RunAfterDelay(exitDelay, () =>
{
Game.Disconnect();
Ui.ResetAll();
Game.LoadShellMap();
});
};
Action onSurrender = () =>
{
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
onExit();
};
widget.Get<ButtonWidget>("DISCONNECT").OnClick = () =>
{
widget.Visible = false;
ConfirmationDialogs.PromptConfirmAction("Abort Mission", "Leave this game and return to the menu?", onQuit, () => widget.Visible = true);
};
widget.Get<ButtonWidget>("SETTINGS").OnClick = () =>
{
widget.Visible = false;
Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs()
{
{ "onExit", () => widget.Visible = true },
{ "worldRenderer", worldRenderer },
});
};
widget.Get<ButtonWidget>("MUSIC").OnClick = () =>
{
widget.Visible = false;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", () => { widget.Visible = true; } },
{ "world", world }
});
};
var resumeButton = widget.Get<ButtonWidget>("RESUME");
resumeButton.IsDisabled = () => resumeDisabled;
resumeButton.OnClick = () =>
{
if (transient)
{
Ui.CloseWindow();
Ui.Root.RemoveChild(widget);
}
onExit();
};
widget.Get<ButtonWidget>("SURRENDER").OnClick = () =>
{
widget.Visible = false;
ConfirmationDialogs.PromptConfirmAction(
"Surrender",
"Are you sure you want to surrender?",
onSurrender,
() => widget.Visible = true,
"Surrender");
};
widget.Get("SURRENDER").IsVisible = () => world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
}
}
}