Files
OpenRA/mods/cnc-classic/rules/ships.yaml
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

67 lines
908 B
YAML

BOAT:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Icon: boaticnh
Health:
HP: 700
Armor:
Type: Heavy
Mobile:
InitialFacing:64
ROT: 4
Speed: 2
OnRails: true
RevealsShroud:
Range: 7
Turreted:
ROT: 7
Offset: 0,-15,0,-4
Armament:
Weapon: BoatMissile
LocalOffset: -3,-5,0,0,0, 3,-5,0,0,0, 0,-5,0,0,0
AttackTurreted:
RenderGunboat:
AutoTarget:
AllowMovement: false
WithSmoke:
LST:
Inherits: ^Ship
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing:0
ROT: 4
Speed: 10
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 7
RenderUnit:
RenderCargo:
-Selectable:
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5
PipCount: 5
AttackMove:
JustMove: true