Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
499 lines
9.9 KiB
YAML
499 lines
9.9 KiB
YAML
MCV:
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Inherits: ^Tank
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Valued:
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Cost: 5000
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Tooltip:
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Name: Mobile Construction Vehicle
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Icon: mcvicnh
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: fix
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Owner: gdi,nod
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Selectable:
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Priority: 3
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Mobile:
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Speed: 12
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Health:
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HP: 600
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Transforms:
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IntoActor: fact
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Offset:-1,-1
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Facing: 108
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformSounds: deploy1.aud
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RenderUnit:
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MustBeDestroyed:
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AttackMove:
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JustMove:true
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BaseBuilding:
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-AcceptsCloakCrate:
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Explodes:
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Weapon: McvExplode
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HARV:
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Inherits: ^Tank
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Valued:
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Cost: 1400
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Tooltip:
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Name: Harvester
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Icon: harvicnh
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Description: Collects Tiberium for processing.\n Unarmed
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: proc
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Owner: gdi,nod
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Selectable:
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Priority: 7
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Bounds: 44,44
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Harvester:
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Resources: Tiberium, Blue Tiberium
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PipCount: 7
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Capacity: 28
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UnloadTicksPerBale: 16
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FullyLoadedSpeed: 100%
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Mobile:
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Speed: 12
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Health:
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HP: 600
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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RenderUnit:
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AttackMove:
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JustMove:true
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Explodes:
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Weapon: McvExplode
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JEEP:
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Inherits: ^Vehicle
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Valued:
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Cost: 400
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Tooltip:
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Name: Hum-Vee
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Icon: jeepicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: weap
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Owner: gdi
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Mobile:
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ROT: 10
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Speed: 30
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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Offset: 0,2,0,-4
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Armament:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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APC:
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Inherits: ^Tank
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Valued:
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Cost: 700
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Tooltip:
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Name: Armored Personnel Carrier
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Icon: apcicnh
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Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: pyle
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Owner: gdi
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Mobile:
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ROT: 5
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Speed: 26
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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Armament:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadFacing: 220
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BGGY:
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Inherits: ^Vehicle
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Valued:
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Cost: 300
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Tooltip:
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Name: Nod Buggy
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Icon: bggyicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 10
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Speed: 30
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Health:
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HP: 140
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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Offset: 0,1,0,-3
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Armament:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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BIKE:
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Inherits: ^Vehicle
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Valued:
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Cost: 500
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Tooltip:
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Name: Recon Bike
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Icon: bikeicnh
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Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: afld
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Owner: nod
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Mobile:
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ROT: 10
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Speed: 40
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Health:
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HP: 160
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: BikeRockets
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LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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ARTY:
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Inherits: ^Tank
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Valued:
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Cost: 450
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Tooltip:
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Name: Artillery
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 2
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Speed: 12
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Health:
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HP: 75
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: ArtilleryShell
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LocalOffset: 0,-7,0,-3,0
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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Explodes:
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Weapon: UnitExplode
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EmptyWeapon: UnitExplode
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FTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Flame Tank
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 5
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Speed: 18
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Health:
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HP: 300
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Armament:
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Weapon: BigFlamer
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LocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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WithMuzzleFlash:
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Explodes:
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Weapon: BigNapalmExplode
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EmptyWeapon: BigNapalmExplode
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LTNK:
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Inherits: ^Tank
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Valued:
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Cost: 600
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Tooltip:
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Name: Light Tank
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Icon: ltnkicnh
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: afld
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Owner: nod
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Mobile:
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Speed: 18
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Health:
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HP: 300
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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Armament:
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Weapon: 70mm
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Recoil: 2
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RecoilRecovery: 0.4
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LocalOffset: 0,3,0,-2,0
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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MTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Medium Tank
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Icon: mtnkicnh
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: weap
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Owner: gdi
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Mobile:
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Speed: 18
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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Armament:
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# Weapon: 120mm
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Weapon: 105mm
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Recoil: 3
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RecoilRecovery: 0.6
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LocalOffset: 0,0,0,-1,0
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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Selectable:
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Bounds: 34,34
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HTNK:
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Inherits: ^Tank
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Valued:
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Cost: 1500
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Tooltip:
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Name: Mammoth Tank
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Icon: htnkicnh
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Description: Heavily armored GDI Tank.\n Strong vs Everything
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: fix
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Owner: gdi
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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Speed: 12
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 2
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Armament@PRIMARY:
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Weapon: 120mmDual
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LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
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Recoil: 4
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RecoilRecovery: 1
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Armament@SECONDARY:
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Weapon: MammothMissiles
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LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
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Recoil: 1
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AttackTurreted:
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RenderUnitTurreted:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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DamageCooldown: 200
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Explodes:
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Weapon: MammothExplode
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Selectable:
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Bounds: 40,38,0,-3
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MSAM:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Rocket Launcher
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Icon: msamicnh
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Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: techbuilding
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Owner: gdi, nod
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Mobile:
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Speed: 18
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Health:
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 255
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Offset: 0,6,0,-3
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Armament:
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Weapon: 227mm
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LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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Explodes:
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Weapon: MammothExplode
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MLRS:
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Inherits: ^Tank
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Valued:
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Cost: 750
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Tooltip:
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Name: SSM Launcher
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Icon: mlrsicnh
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Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: obli
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Owner: nod
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Mobile:
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Speed: 18
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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Offset: 0,3,0,-3
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# AlignWhenIdle: true
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Armament@PRIMARY:
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Weapon: HonestJohn
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LocalOffset: -4,0,0,0,0
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Armament@SECONDARY:
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Weapon: HonestJohn
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LocalOffset: 4,0,0,0,0
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AttackFrontal:
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RenderUnitTurretedAim:
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AutoTarget:
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Explodes:
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Weapon: BigNapalmExplode
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EmptyWeapon: BigNapalmExplode
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STNK:
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Inherits: ^Tank
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Valued:
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Cost: 900
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Tooltip:
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Name: Stealth Tank
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Icon: stnkicnh
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Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: hq
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Owner: nod
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Mobile:
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Speed: 30
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Health:
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HP: 110
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Cloak:
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InitialDelay: 125
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CloakDelay: 125
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CloakSound: trans1.aud
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UncloakSound: appear1.aud
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Armament:
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Weapon: 227mm.stnk
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LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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InitialStance: HoldFire
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TargetableUnit:
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