Files
OpenRA/mods/cnc-classic/rules/vehicles.yaml
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

499 lines
9.9 KiB
YAML

MCV:
Inherits: ^Tank
Valued:
Cost: 5000
Tooltip:
Name: Mobile Construction Vehicle
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 70
Prerequisites: fix
Owner: gdi,nod
Selectable:
Priority: 3
Mobile:
Speed: 12
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
BaseBuilding:
-AcceptsCloakCrate:
Explodes:
Weapon: McvExplode
HARV:
Inherits: ^Tank
Valued:
Cost: 1400
Tooltip:
Name: Harvester
Icon: harvicnh
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Owner: gdi,nod
Selectable:
Priority: 7
Bounds: 44,44
Harvester:
Resources: Tiberium, Blue Tiberium
PipCount: 7
Capacity: 28
UnloadTicksPerBale: 16
FullyLoadedSpeed: 100%
Mobile:
Speed: 12
Health:
HP: 600
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
RenderUnit:
AttackMove:
JustMove:true
Explodes:
Weapon: McvExplode
JEEP:
Inherits: ^Vehicle
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Icon: jeepicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Owner: gdi
Mobile:
ROT: 10
Speed: 30
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: 0,2,0,-4
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
APC:
Inherits: ^Tank
Valued:
Cost: 700
Tooltip:
Name: Armored Personnel Carrier
Icon: apcicnh
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Owner: gdi
Mobile:
ROT: 5
Speed: 26
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
UnloadFacing: 220
BGGY:
Inherits: ^Vehicle
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Icon: bggyicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 30
Health:
HP: 140
Armor:
Type: Light
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 10
Offset: 0,1,0,-3
Armament:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Icon: bikeicnh
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
ROT: 10
Speed: 40
Health:
HP: 160
Armor:
Type: Wood
RevealsShroud:
Range: 4
# Range: 2
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BikeRockets
LocalOffset: -4,0,0,-2,25, 4,0,0,-2,-25
AttackFrontal:
RenderUnit:
AutoTarget:
ARTY:
Inherits: ^Tank
Valued:
Cost: 450
Tooltip:
Name: Artillery
Icon:artyicnh
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: nod
Mobile:
ROT: 2
Speed: 12
Health:
HP: 75
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: ArtilleryShell
LocalOffset: 0,-7,0,-3,0
AttackFrontal:
RenderUnit:
AutoTarget:
Explodes:
Weapon: UnitExplode
EmptyWeapon: UnitExplode
FTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Flame Tank
Icon: ftnkicnh
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: hq
Owner: nod
Mobile:
ROT: 5
Speed: 18
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Armament:
Weapon: BigFlamer
LocalOffset: 2,-5,3,2,0, -2,-5,3,2,0
AttackFrontal:
RenderUnit:
AutoTarget:
WithMuzzleFlash:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
LTNK:
Inherits: ^Tank
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Icon: ltnkicnh
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Owner: nod
Mobile:
Speed: 18
Health:
HP: 300
Armor:
Type: Heavy
RevealsShroud:
Range: 5
# Range: 3
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Armament:
Weapon: 70mm
Recoil: 2
RecoilRecovery: 0.4
LocalOffset: 0,3,0,-2,0
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
MTNK:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Medium Tank
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 30
Prerequisites: weap
Owner: gdi
Mobile:
Speed: 18
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 5
# Range: 3
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Armament:
# Weapon: 120mm
Weapon: 105mm
Recoil: 3
RecoilRecovery: 0.6
LocalOffset: 0,0,0,-1,0
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
Selectable:
Bounds: 34,34
HTNK:
Inherits: ^Tank
Valued:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Icon: htnkicnh
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
Prerequisites: fix
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 12
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 2
Armament@PRIMARY:
Weapon: 120mmDual
LocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0
Recoil: 4
RecoilRecovery: 1
Armament@SECONDARY:
Weapon: MammothMissiles
LocalOffset: -9,2,0,0,25, 9,2,0,0,-25
Recoil: 1
AttackTurreted:
RenderUnitTurreted:
AutoTarget:
SelfHealing:
Ticks: 10
DamageCooldown: 200
Explodes:
Weapon: MammothExplode
Selectable:
Bounds: 40,38,0,-3
MSAM:
Inherits: ^Tank
Valued:
Cost: 800
Tooltip:
Name: Rocket Launcher
Icon: msamicnh
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 50
Prerequisites: techbuilding
Owner: gdi, nod
Mobile:
Speed: 18
Health:
HP: 100
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 255
Offset: 0,6,0,-3
Armament:
Weapon: 227mm
LocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
Explodes:
Weapon: MammothExplode
MLRS:
Inherits: ^Tank
Valued:
Cost: 750
Tooltip:
Name: SSM Launcher
Icon: mlrsicnh
Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 60
Prerequisites: obli
Owner: nod
Mobile:
Speed: 18
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Turreted:
ROT: 5
Offset: 0,3,0,-3
# AlignWhenIdle: true
Armament@PRIMARY:
Weapon: HonestJohn
LocalOffset: -4,0,0,0,0
Armament@SECONDARY:
Weapon: HonestJohn
LocalOffset: 4,0,0,0,0
AttackFrontal:
RenderUnitTurretedAim:
AutoTarget:
Explodes:
Weapon: BigNapalmExplode
EmptyWeapon: BigNapalmExplode
STNK:
Inherits: ^Tank
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Icon: stnkicnh
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 90
Prerequisites: hq
Owner: nod
Mobile:
Speed: 30
Health:
HP: 110
Armor:
Type: Light
RevealsShroud:
Range: 6
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Cloak:
InitialDelay: 125
CloakDelay: 125
CloakSound: trans1.aud
UncloakSound: appear1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 1,-5,0,-3,0, -1,-5,0,-3,0
AttackFrontal:
RenderUnit:
AutoTarget:
InitialStance: HoldFire
TargetableUnit: