Files
OpenRA/mods/d2k/sequences/infantry.yaml
RoosterDragon 4312a4d3f4 Make MiniYaml inherits and removal more flexible
- Previously the Inherits syntax was only resolved when used for top-level nodes. Now it is also resolved for nested nodes as well.
- Previously the MiniYAML Merge feature supported the ability to remove nodes, but this only worked within the context of inherited nodes. Now, we allow node removal to work outside of the inheritance context.
2024-07-18 21:55:02 +03:00

711 lines
12 KiB
YAML

light_inf:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 206
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot:
Filename: DATA.R16
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R16
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R16
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R16
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4272
Offset: -30,-24
trooper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 458
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot:
Filename: DATA.R16
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 562
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 554
Facings: -8
Transpose: true
prone-shoot:
Filename: DATA.R16
Start: 586
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4273
Offset: -30,-24
engineer:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4274
Offset: -30,-24
thumper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 1402
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 1470
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
deploy:
Filename: DATA.R16
Start: 1458
Length: 5
thump:
Filename: DATA.R16
Start: 1458
Length: 5
Tick: 480
thump-sand:
Filename: DATA.R16
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
die1:
Filename: DATA.R16
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4275
Offset: -30,-24
fremen:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 694
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 875, 882, 889, 896, 903, 910, 917, 924
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 876, 883, 890, 897, 904, 911, 918, 925
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R16
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 798
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 790
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 822
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 871, 878, 885, 892, 899, 906, 913, 920
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 872, 879, 886, 893, 900, 907, 914, 921
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 873, 880, 887, 894, 901, 908, 915, 922
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 874, 881, 888, 895, 902, 909, 916, 923
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4293
Offset: -30,-24
saboteur:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 2149
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
Length: 8
Tick: 80
idle2:
Filename: DATA.R16
Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
Length: 8
Tick: 80
run:
Filename: DATA.R16
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R16
Start: 2253
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 2245
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
Length: 12
Tick: 80
die3:
Filename: DATA.R16
Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4295
Offset: -30,-24
sardaukar:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 930
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
Length: 8
Tick: 80
Offset: -1,0
idle2:
Filename: DATA.R16
Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
Length: 8
Tick: 80
Offset: -1,0
run:
Filename: DATA.R16
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R16
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R16
Start: 1034
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R16
Start: 1026
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R16
Start: 1058
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R16
Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
Length: 12
Tick: 80
die2:
Filename: DATA.R16
Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
Length: 8
Tick: 80
die3:
Filename: DATA.R16
Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
Length: 8
Tick: 80
die4:
Filename: DATA.R16
Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R16
Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R16
Start: 4276
Offset: -30,-24
grenadier:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R16
Start: 2606
Facings: -8
Transpose: true
idle1:
Filename: DATA.R16
Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749
Length: 8
idle2:
Filename: DATA.R16
Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748
Length: 8
run:
Filename: DATA.R16
Start: 2526
Length: 6
Facings: -8
Transpose: true
Tick: 120
throw:
Filename: DATA.R16
Start: 2574
Length: 5
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R16
Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743
Length: 8
die2:
Filename: DATA.R16
Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744
Length: 8
die3:
Filename: DATA.R16
Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745
Length: 8
die4:
Filename: DATA.R16
Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746
Length: 8
die-crushed:
Filename: DATA.R16
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
prone-stand:
Filename: DATA.R16
Start: 2622
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R16
Start: 2622
Length: 4
Facings: -8
Tick: 120
Transpose: true
prone-throw:
Filename: DATA.R16
Start: 2654
Length: 5
Facings: -8
Tick: 120
Transpose: true
icon:
Filename: DATA.R16
Start: 4297
Offset: -30,-24
sandworm:
mouth:
Filename: DATA.R16
Start: 3802
Length: 15
Tick: 100
sand:
Filename: DATA.R16
Start: 3818
Length: 20
Tick: 100
Alpha: 0.5
idle:
Filename: DATA.R16
Start: 39
lightninga:
Filename: DATA.R16
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb:
Filename: DATA.R16
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc:
Filename: DATA.R16
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd:
Filename: DATA.R16
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge:
Filename: DATA.R16
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf:
Filename: DATA.R16
Start: 3869
Length: 5
Tick: 80
BlendMode: Additive
icon:
Filename: wormicon.shp