141 lines
4.4 KiB
C#
141 lines
4.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptGlobal("Actor")]
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public class ActorGlobal : ScriptGlobal
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{
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public ActorGlobal(ScriptContext context) : base(context) { }
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[Desc("Create a new actor. initTable specifies a list of key-value pairs that defines the initial parameters for the actor's traits.")]
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public Actor Create(string type, bool addToWorld, LuaTable initTable)
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{
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var initDict = new TypeDictionary();
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// Convert table entries into ActorInits
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foreach (var kv in initTable)
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{
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using (kv.Key)
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using (kv.Value)
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{
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// Find the requested type
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var typeName = kv.Key.ToString();
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var initType = Game.ModData.ObjectCreator.FindType(typeName + "Init");
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if (initType == null)
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throw new LuaException("Unknown initializer type '{0}'".F(typeName));
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// Cast it up to an IActorInit<T>
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var genericType = initType.GetInterfaces()
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.First(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(IActorInit<>));
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var innerType = genericType.GetGenericArguments().First();
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var valueType = innerType.IsEnum ? typeof(int) : innerType;
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// Try and coerce the table value to the required type
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object value;
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if (!kv.Value.TryGetClrValue(valueType, out value))
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throw new LuaException("Invalid data type for '{0}' (expected '{1}')".F(typeName, valueType.Name));
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// Construct the ActorInit. Phew!
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var test = initType.GetConstructor(new[] { innerType }).Invoke(new[] { value });
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initDict.Add(test);
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}
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}
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// The actor must be added to the world at the end of the tick
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var a = Context.World.CreateActor(false, type, initDict);
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if (addToWorld)
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Context.World.AddFrameEndTask(w => w.Add(a));
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return a;
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}
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[Desc("Returns the build time (in ticks) of the requested unit type.",
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"An optional second value can be used to exactly specify the producing queue type.")]
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public int BuildTime(string type, string queue = null)
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{
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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var bi = ai.TraitInfoOrDefault<BuildableInfo>();
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if (bi == null)
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return 0;
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var time = bi.BuildDuration;
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if (time == -1)
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{
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var valued = ai.TraitInfoOrDefault<ValuedInfo>();
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if (valued == null)
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return 0;
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else
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time = valued.Cost;
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}
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int pbi;
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if (queue != null)
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{
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var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
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.Where(x => x.Type == queue)).FirstOrDefault();
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if (pqueue == null)
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throw new LuaException("The specified queue '{0}' does not exist!".F(queue));
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pbi = pqueue.BuildDurationModifier;
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}
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else
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{
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var pqueue = Context.World.Map.Rules.Actors.Values.SelectMany(a => a.TraitInfos<ProductionQueueInfo>()
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.Where(x => bi.Queue.Contains(x.Type))).FirstOrDefault();
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if (pqueue == null)
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throw new LuaException("No actors can produce actor '{0}'!".F(type));
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pbi = pqueue.BuildDurationModifier;
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}
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time = time * bi.BuildDurationModifier * pbi / 10000;
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return time;
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}
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[Desc("Returns the cruise altitude of the requested unit type (zero if it is ground-based).")]
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public int CruiseAltitude(string type)
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{
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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var pi = ai.TraitInfoOrDefault<ICruiseAltitudeInfo>();
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return pi != null ? pi.GetCruiseAltitude().Length : 0;
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}
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public int Cost(string type)
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{
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ActorInfo ai;
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if (!Context.World.Map.Rules.Actors.TryGetValue(type, out ai))
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throw new LuaException("Unknown actor type '{0}'".F(type));
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var vi = ai.TraitInfoOrDefault<ValuedInfo>();
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if (vi == null)
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throw new LuaException("Actor type '{0}' does not have the Valued trait required to get the Cost.".F(type));
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return vi.Cost;
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}
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}
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}
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