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43478dd500566ae96c43347e806be27c5ab6b4ba
OpenRA/OpenRA.Game/Map
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atlimit8 43478dd500 enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
..
ActorInitializer.cs
enum SubCell => int & Dictionary<SubCell, WVec> => WVec[]
2014-08-04 18:09:26 -05:00
ActorReference.cs
StyleCop
2014-06-15 10:51:57 +02:00
CellLayer.cs
Refactoring pass.
2014-07-07 17:34:25 +01:00
CellRegion.cs
Sped up shroud rendering.
2014-07-07 17:34:31 +01:00
Map.cs
Make tiles sorting deterministic in all cases
2014-07-10 12:40:38 +03:00
MapCache.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
MapPreview.cs
depend on proper status in auto-downloading
2014-07-06 19:17:38 +04:00
PlayerReference.cs
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
SmudgeReference.cs
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
TileReference.cs
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
TileSet.cs
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
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