Files
OpenRA/OpenRa.Game/Traits/C4Demolition.cs
2009-12-28 19:03:48 +13:00

32 lines
808 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Traits.Activities;
namespace OpenRa.Game.Traits
{
class C4Demolition : IOrder
{
public C4Demolition(Actor self) { }
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner && !mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null;
if (!underCursor.traits.Contains<Building>()) return null;
return new Order("C4", self, underCursor, int2.Zero, null);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "C4")
{
self.CancelActivity();
self.QueueActivity(new Demolish(order.TargetActor));
}
}
}
}