Files
OpenRA/OpenRA.Mods.Common/Traits/Radar/AppearsOnRadar.cs
2017-08-25 15:10:28 +02:00

71 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Radar
{
public class AppearsOnRadarInfo : ConditionalTraitInfo
{
public readonly bool UseLocation = false;
[Desc("Player stances who can view this actor on radar.")]
public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
public override object Create(ActorInitializer init) { return new AppearsOnRadar(this); }
}
public class AppearsOnRadar : ConditionalTrait<AppearsOnRadarInfo>, IRadarSignature
{
static readonly IEnumerable<Pair<CPos, Color>> NoCells = Enumerable.Empty<Pair<CPos, Color>>();
IRadarColorModifier modifier;
Color currentColor = Color.Transparent;
Func<Pair<CPos, SubCell>, Pair<CPos, Color>> cellToSignature;
public AppearsOnRadar(AppearsOnRadarInfo info)
: base(info) { }
protected override void Created(Actor self)
{
base.Created(self);
modifier = self.TraitsImplementing<IRadarColorModifier>().FirstOrDefault();
}
public IEnumerable<Pair<CPos, Color>> RadarSignatureCells(Actor self)
{
var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
if (IsTraitDisabled || (viewer != null && !Info.ValidStances.HasStance(self.Owner.Stances[viewer])))
return NoCells;
var color = Game.Settings.Game.UsePlayerStanceColors ? self.Owner.PlayerStanceColor(self) : self.Owner.Color.RGB;
if (modifier != null)
color = modifier.RadarColorOverride(self, color);
if (Info.UseLocation)
return new[] { Pair.New(self.Location, color) };
// PERF: Cache cellToSignature delegate to avoid allocations as color does not change often.
if (currentColor != color)
{
currentColor = color;
cellToSignature = c => Pair.New(c.First, color);
}
return self.OccupiesSpace.OccupiedCells().Select(cellToSignature);
}
}
}