Files
OpenRA/OpenRa.Mods.RA/RepairableNear.cs
2010-01-24 12:25:46 +13:00

38 lines
971 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Traits.Activities;
namespace OpenRa.Mods.RA
{
class RepairableNearInfo : StatelessTraitInfo<RepairableNear> { }
class RepairableNear : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (underCursor.Owner == self.Owner &&
(underCursor.Info.Name == "spen" || underCursor.Info.Name == "syrd") &&
self.Health < self.GetMaxHP())
return new Order("Enter", self, underCursor);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Enter")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetActor, 1));
self.QueueActivity(new Repair(false));
}
}
}
}