Files
OpenRA/OpenRA.Mods.Common/Traits/AutoCarryall.cs

202 lines
5.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Automatically transports harvesters with the AutoCarryable and CarryableHarvester between resource fields and refineries.")]
public class AutoCarryallInfo : CarryallInfo
{
[ConsumedConditionReference]
[Desc("Boolean expression defining the condition under which the auto carry behavior is enabled. Enabled by default.")]
public readonly BooleanExpression AutoCarryCondition = null;
public override object Create(ActorInitializer init) { return new AutoCarryall(init.Self, this); }
}
public class AutoCarryall : Carryall, INotifyBecomingIdle, IObservesVariables
{
readonly AutoCarryallInfo info;
public bool EnableAutoCarry { get; private set; }
public AutoCarryall(Actor self, AutoCarryallInfo info)
: base(self, info)
{
this.info = info;
EnableAutoCarry = true;
}
static bool Busy(Actor self) => self.CurrentActivity != null && self.CurrentActivity is not FlyIdle;
void INotifyBecomingIdle.OnBecomingIdle(Actor self)
{
if (!EnableAutoCarry || IsTraitDisabled)
return;
FindCarryableForTransport(self);
}
public override IEnumerable<VariableObserver> GetVariableObservers()
{
foreach (var observer in base.GetVariableObservers())
yield return observer;
if (info.AutoCarryCondition != null)
yield return new VariableObserver(AutoCarryConditionsChanged, info.AutoCarryCondition.Variables);
}
void AutoCarryConditionsChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
{
EnableAutoCarry = info.AutoCarryCondition.Evaluate(conditions);
}
// A carryable notifying us that he'd like to be carried
public bool RequestTransportNotify(Actor self, Actor carryable)
{
if (Busy(self) || IsTraitDisabled || !EnableAutoCarry)
return false;
if (AutoReserveCarryable(self, carryable))
{
self.QueueActivity(false, new FerryUnit(self, carryable));
return true;
}
return false;
}
bool AutoReserveCarryable(Actor self, Actor carryable)
{
if (State == CarryallState.Reserved)
UnreserveCarryable(self);
if (State != CarryallState.Idle)
return false;
var act = carryable.TraitOrDefault<AutoCarryable>();
if (act == null || !act.AutoReserve(carryable, self))
return false;
Carryable = carryable;
State = CarryallState.Reserved;
return true;
}
static bool IsBestAutoCarryallForCargo(Actor self, Actor candidateCargo)
{
// Find carriers
var carriers = self.World.ActorsHavingTrait<AutoCarryall>(c => !Busy(self) && c.EnableAutoCarry)
.Where(a => a.Owner == self.Owner && a.IsInWorld);
return carriers.ClosestTo(candidateCargo) == self;
}
void FindCarryableForTransport(Actor self)
{
if (!self.IsInWorld || IsTraitDisabled)
return;
// Get all carryables who want transport
var carryables = self.World.ActorsWithTrait<AutoCarryable>().Where(p =>
{
var actor = p.Actor;
if (actor == null)
return false;
if (actor.Owner != self.Owner)
return false;
if (actor.IsDead)
return false;
var trait = p.Trait;
if (trait.Reserved)
return false;
if (!trait.WantsTransport)
return false;
if (actor.IsIdle)
return false;
return true;
}).OrderBy(p => (self.Location - p.Actor.Location).LengthSquared);
foreach (var p in carryables)
{
// Check if its actually me who's the best candidate
if (IsBestAutoCarryallForCargo(self, p.Actor) && AutoReserveCarryable(self, p.Actor))
{
self.QueueActivity(false, new FerryUnit(self, p.Actor));
break;
}
}
}
sealed class FerryUnit : Activity
{
readonly Actor cargo;
readonly AutoCarryable carryable;
readonly AutoCarryall carryall;
public FerryUnit(Actor self, Actor cargo)
{
this.cargo = cargo;
carryable = cargo.Trait<AutoCarryable>();
carryall = self.Trait<AutoCarryall>();
}
protected override void OnFirstRun(Actor self)
{
if (!carryall.IsTraitDisabled && carryall.Carryable != null && !carryall.Carryable.IsDead)
QueueChild(new PickupUnit(self, cargo, 0, carryall.Info.TargetLineColor));
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
if (ChildActivity != null)
{
// Draw a line to destination if haven't pick up the cargo
if (ChildActivity is PickupUnit)
{
yield return new TargetLineNode(Target.FromActor(cargo), carryall.Info.TargetLineColor);
if (carryable.Destination != null)
yield return new TargetLineNode(Target.FromCell(self.World, carryable.Destination.Value), carryall.Info.TargetLineColor);
}
else
foreach (var n in ChildActivity.TargetLineNodes(self))
yield return n;
}
}
public override bool Tick(Actor self)
{
// Cargo may have become invalid or PickupUnit cancelled.
if (IsCanceling || carryall.IsTraitDisabled || carryall.Carryable == null || carryall.Carryable.IsDead)
return true;
var dropRange = carryall.Info.DropRange;
QueueChild(new DeliverUnit(self, Target.FromCell(self.World, carryable.Destination ?? self.Location), dropRange, carryall.Info.TargetLineColor));
return true;
}
}
}
}