Files
OpenRA/OpenRA.Mods.Common/Traits/Husk.cs
2023-08-05 14:27:51 +02:00

232 lines
7.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns remains of a husk actor with the correct facing.")]
public class HuskInfo : TraitInfo, IPositionableInfo, IFacingInfo, IActorPreviewInitInfo, IRulesetLoaded
{
public readonly HashSet<string> AllowedTerrain = new();
[Desc("Facing to use for actor previews (map editor, color picker, etc)")]
public readonly WAngle PreviewFacing = new(384);
[LocomotorReference]
[Desc("Used to define crushes. Locomotor must be defined on the World actor.")]
public readonly string Locomotor = null;
IEnumerable<ActorInit> IActorPreviewInitInfo.ActorPreviewInits(ActorInfo ai, ActorPreviewType type)
{
yield return new FacingInit(PreviewFacing);
}
public override object Create(ActorInitializer init) { return new Husk(init, this); }
public WAngle GetInitialFacing() { return new WAngle(512); }
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any)
{
return new Dictionary<CPos, SubCell>() { { location, SubCell.FullCell } };
}
bool IOccupySpaceInfo.SharesCell => false;
public bool CanEnterCell(World world, Actor self, CPos cell, SubCell subCell = SubCell.FullCell, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
// IPositionable*Info*.CanEnterCell is only ever used for things like exiting production facilities,
// all places relevant for husks check IPositionable.CanEnterCell instead, so we can safely set this to true.
return true;
}
public LocomotorInfo LocomotorInfo { get; private set; }
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (string.IsNullOrEmpty(Locomotor))
return;
LocomotorInfo = rules.Actors[SystemActors.World].TraitInfos<LocomotorInfo>().FirstOrDefault(li => li.Name == Locomotor);
}
}
public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld,
IDeathActorInitModifier, IEffectiveOwner
{
readonly Actor self;
readonly HuskInfo info;
readonly Player effectiveOwner;
readonly int dragSpeed;
readonly WPos finalPosition;
INotifyCenterPositionChanged[] notifyCenterPositionChanged;
[Sync]
public CPos TopLeft { get; private set; }
[Sync]
public WPos CenterPosition { get; private set; }
[Sync]
public WAngle Facing
{
get => Orientation.Yaw;
set => Orientation = Orientation.WithYaw(value);
}
public WRot Orientation { get; private set; }
public WAngle TurnSpeed => WAngle.Zero;
public Husk(ActorInitializer init, HuskInfo info)
{
this.info = info;
self = init.Self;
TopLeft = init.GetValue<LocationInit, CPos>();
CenterPosition = init.GetValue<CenterPositionInit, WPos>(init.World.Map.CenterOfCell(TopLeft));
Facing = init.GetValue<FacingInit, WAngle>(info.GetInitialFacing());
dragSpeed = init.GetValue<HuskSpeedInit, int>(0);
finalPosition = init.World.Map.CenterOfCell(TopLeft);
effectiveOwner = init.GetValue<EffectiveOwnerInit, Player>(info, self.Owner);
}
void INotifyCreated.Created(Actor self)
{
self.QueueActivity(new DragAndCrush(self, info.LocomotorInfo, dragSpeed, finalPosition));
notifyCenterPositionChanged = self.TraitsImplementing<INotifyCenterPositionChanged>().ToArray();
}
public bool CanExistInCell(CPos cell)
{
if (!self.World.Map.Contains(cell))
return false;
if (!info.AllowedTerrain.Contains(self.World.Map.GetTerrainInfo(cell).Type))
return false;
return true;
}
public (CPos, SubCell)[] OccupiedCells() { return new[] { (TopLeft, SubCell.FullCell) }; }
public bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any) { return false; }
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
if (!CanExistInCell(cell))
return SubCell.Invalid;
if (check == BlockedByActor.None)
return SubCell.FullCell;
return self.World.ActorMap.GetActorsAt(cell)
.All(x => x == ignoreActor) ? SubCell.FullCell : SubCell.Invalid;
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, BlockedByActor check = BlockedByActor.All)
{
return GetAvailableSubCell(a, SubCell.Any, ignoreActor, check) != SubCell.Invalid;
}
public void SetPosition(Actor self, CPos cell, SubCell subCell = SubCell.Any) { SetPosition(self, self.World.Map.CenterOfCell(cell)); }
public void SetCenterPosition(Actor self, WPos pos)
{
CenterPosition = pos;
self.World.ScreenMap.AddOrUpdate(self);
// This can be called from the constructor before notifyCenterPositionChanged is assigned.
if (notifyCenterPositionChanged != null)
foreach (var n in notifyCenterPositionChanged)
n.CenterPositionChanged(self, 0, 0);
}
public void SetPosition(Actor self, WPos pos)
{
self.World.ActorMap.RemoveInfluence(self, this);
CenterPosition = pos;
TopLeft = self.World.Map.CellContaining(pos);
self.World.ActorMap.AddInfluence(self, this);
self.World.UpdateMaps(self, this);
}
void INotifyAddedToWorld.AddedToWorld(Actor self)
{
self.World.AddToMaps(self, this);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
self.World.RemoveFromMaps(self, this);
}
void IDeathActorInitModifier.ModifyDeathActorInit(Actor self, TypeDictionary init)
{
init.Add(new FacingInit(Facing));
}
// We return self.Owner if there's no effective owner
bool IEffectiveOwner.Disguised => true;
Player IEffectiveOwner.Owner => effectiveOwner;
}
public class HuskSpeedInit : ValueActorInit<int>, ISingleInstanceInit
{
public HuskSpeedInit(int value)
: base(value) { }
}
public class DragAndCrush : Activity
{
readonly LocomotorInfo info;
public DragAndCrush(Actor self, LocomotorInfo info, int dragSpeed, WPos finalPosition)
{
this.info = info;
var distance = (finalPosition - self.CenterPosition).Length;
if (dragSpeed > 0 && distance > 0)
self.QueueActivity(new Drag(self, self.CenterPosition, finalPosition, distance / dragSpeed));
}
protected override void OnFirstRun(Actor self)
{
if (self.IsAtGroundLevel())
CrushAction(self, self.CenterPosition, (notifyCrushed) => notifyCrushed.OnCrush);
}
void CrushAction(Actor self, WPos position, Func<INotifyCrushed, Action<Actor, Actor, BitSet<CrushClass>>> action)
{
if (info == null || !info.Crushes.Any())
return;
var crushables = self.World.ActorMap.GetActorsAt(self.World.Map.CellContaining(position)).Where(a => a != self)
.SelectMany(a => a.TraitsImplementing<ICrushable>().Select(t => new TraitPair<ICrushable>(a, t)));
// Only crush actors that are on the ground level.
foreach (var crushable in crushables)
if (crushable.Trait.CrushableBy(crushable.Actor, self, info.Crushes) && crushable.Actor.IsAtGroundLevel())
foreach (var notifyCrushed in crushable.Actor.TraitsImplementing<INotifyCrushed>())
action(notifyCrushed)(crushable.Actor, self, info.Crushes);
}
}
}