Files
OpenRA/OpenRA.Mods.Common/Traits/Air/Helicopter.cs

177 lines
5.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class HelicopterInfo : AircraftInfo, IMoveInfo
{
[Desc("Allow the helicopter land after it has no more commands.")]
public readonly bool LandWhenIdle = true;
[Desc("Allow the helicopter turn before landing.")]
public readonly bool TurnToLand = false;
public readonly WRange LandAltitude = WRange.Zero;
[Desc("How fast the helicopter ascends or descends.")]
public readonly WRange AltitudeVelocity = new WRange(43);
public override object Create(ActorInitializer init) { return new Helicopter(init, this); }
}
public class Helicopter : Aircraft, ITick, IResolveOrder, IMove
{
public readonly HelicopterInfo Info;
Actor self;
bool firstTick = true;
public bool IsMoving { get { return self.CenterPosition.Z > 0; } set { } }
public Helicopter(ActorInitializer init, HelicopterInfo info)
: base(init, info)
{
self = init.Self;
Info = info;
}
public void ResolveOrder(Actor self, Order order)
{
if (Reservation != null)
{
Reservation.Dispose();
Reservation = null;
}
if (order.OrderString == "Move")
{
var cell = self.World.Map.Clamp(order.TargetLocation);
var explored = self.Owner.Shroud.IsExplored(cell);
if (!explored && !Info.MoveIntoShroud)
return;
var target = Target.FromCell(self.World, cell);
self.SetTargetLine(target, Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(self, target));
if (Info.LandWhenIdle)
{
if (Info.TurnToLand)
self.QueueActivity(new Turn(self, Info.InitialFacing));
self.QueueActivity(new HeliLand(self, true));
}
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor))
{
self.CancelActivity();
self.QueueActivity(new HeliReturn(self));
}
else
{
var res = order.TargetActor.TraitOrDefault<Reservable>();
if (res != null)
Reservation = res.Reserve(order.TargetActor, self, this);
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
self.CancelActivity();
self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
self.QueueActivity(new Turn(self, Info.InitialFacing));
self.QueueActivity(new HeliLand(self, false));
self.QueueActivity(new ResupplyAircraft(self));
self.QueueActivity(new TakeOff(self));
}
}
if (order.OrderString == "ReturnToBase")
{
self.CancelActivity();
self.QueueActivity(new HeliReturn(self));
}
if (order.OrderString == "Stop")
{
self.CancelActivity();
if (Info.LandWhenIdle)
{
if (Info.TurnToLand)
self.QueueActivity(new Turn(self, Info.InitialFacing));
self.QueueActivity(new HeliLand(self, true));
}
}
}
public void Tick(Actor self)
{
if (firstTick)
{
firstTick = false;
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
ReserveSpawnBuilding();
var host = GetActorBelow();
if (host == null)
return;
self.QueueActivity(new TakeOff(self));
}
Repulse();
}
public Activity MoveTo(CPos cell, int nearEnough) { return new HeliFly(self, Target.FromCell(self.World, cell)); }
public Activity MoveTo(CPos cell, Actor ignoredActor) { return new HeliFly(self, Target.FromCell(self.World, cell)); }
public Activity MoveWithinRange(Target target, WRange range) { return new HeliFly(self, target, WRange.Zero, range); }
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new HeliFly(self, target, minRange, maxRange); }
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
public CPos NearestMoveableCell(CPos cell) { return cell; }
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
{
return new HeliFly(self, Target.FromCell(self.World, cell, subCell));
}
public Activity MoveIntoTarget(Actor self, Target target) { return new HeliLand(self, false); }
public Activity MoveToTarget(Actor self, Target target)
{
return Util.SequenceActivities(new HeliFly(self, target), new Turn(self, Info.InitialFacing));
}
public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
{
// TODO: Ignore repulsion when moving
return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos)));
}
public override IEnumerable<Activity> GetResupplyActivities(Actor a)
{
foreach (var b in base.GetResupplyActivities(a))
yield return b;
}
}
}