Files
OpenRA/OpenRA.Mods.Common/Traits/Transforms.cs
Taryn Hill 0717ca57ea Implement DeployToUpgrade.
Expose some deploy-related cursors to yaml.
2015-04-13 10:04:03 -05:00

139 lines
4.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor becomes a specified actor type when this trait is triggered.")]
public class TransformsInfo : ITraitInfo
{
[Desc("Actor to transform into."), ActorReference]
public readonly string IntoActor = null;
[Desc("Offset to spawn the transformed actor relative to the current cell.")]
public readonly CVec Offset = CVec.Zero;
[Desc("Facing that the actor must face before transforming.")]
public readonly int Facing = 96;
[Desc("Sounds to play when transforming.")]
public readonly string[] TransformSounds = { };
[Desc("Sounds to play when the transformation is blocked.")]
public readonly string[] NoTransformSounds = { };
[Desc("Notification to play when transforming.")]
public readonly string TransformNotification = null;
[Desc("Notification to play when the transformation is blocked.")]
public readonly string NoTransformNotification = null;
[Desc("Cursor to display when able to (un)deploy the actor.")]
public readonly string DeployCursor = "deploy";
[Desc("Cursor to display when unable to (un)deploy the actor.")]
public readonly string DeployBlockedCursor = "deploy-blocked";
public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
}
public class Transforms : IIssueOrder, IResolveOrder, IOrderVoice
{
readonly Actor self;
readonly TransformsInfo info;
readonly BuildingInfo buildingInfo;
readonly string race;
public Transforms(ActorInitializer init, TransformsInfo info)
{
self = init.Self;
this.info = info;
buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.Race;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "DeployTransform") ? "Move" : null;
}
bool CanDeploy()
{
var building = self.TraitOrDefault<Building>();
if (building != null && building.Locked)
return false;
return buildingInfo == null || self.World.CanPlaceBuilding(info.IntoActor, buildingInfo, self.Location + info.Offset, self);
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter("DeployTransform", 5,
() => CanDeploy() ? info.DeployCursor : info.DeployBlockedCursor); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "DeployTransform")
return new Order(order.OrderID, self, queued);
return null;
}
public void DeployTransform(bool queued)
{
var building = self.TraitOrDefault<Building>();
if (!CanDeploy() || (building != null && !building.Lock()))
{
foreach (var s in info.NoTransformSounds)
Sound.PlayToPlayer(self.Owner, s);
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.NoTransformNotification, self.Owner.Country.Race);
return;
}
if (!queued)
self.CancelActivity();
if (self.HasTrait<IFacing>())
self.QueueActivity(new Turn(self, info.Facing));
foreach (var nt in self.TraitsImplementing<INotifyTransform>())
nt.BeforeTransform(self);
var transform = new Transform(self, info.IntoActor)
{
Offset = info.Offset,
Facing = info.Facing,
Sounds = info.TransformSounds,
Notification = info.TransformNotification,
Race = race
};
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
makeAnimation.Reverse(self, transform);
else
self.QueueActivity(transform);
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DeployTransform")
DeployTransform(order.Queued);
}
}
}