Files
OpenRA/OpenRA.Mods.Cnc/Graphics/ChronoVortexRenderable.cs
2023-10-27 10:37:28 +03:00

68 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.Cnc.Graphics
{
public class ChronoVortexRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = Array.Empty<IRenderable>();
readonly ChronoVortexRenderer renderer;
public WPos Pos { get; }
readonly int frame;
public ChronoVortexRenderable(ChronoVortexRenderer renderer, WPos pos, int frame)
{
if (frame < 0 || frame >= 48)
throw new ArgumentException("frame must be in the range 0-47", nameof(frame));
this.renderer = renderer;
Pos = pos;
this.frame = frame;
}
public int ZOffset => 0;
public bool IsDecoration => false;
public IRenderable WithZOffset(int newOffset) => this;
public IRenderable OffsetBy(in WVec offset) => this;
public IRenderable AsDecoration() => this;
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
renderer.DrawVortex(wr.Screen3DPxPosition(Pos), frame);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pos = wr.Screen3DPxPosition(Pos);
var tl = wr.Viewport.WorldToViewPx(pos);
var br = wr.Viewport.WorldToViewPx(pos + new float3(64, 64, 0));
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var pos = wr.Screen3DPxPosition(Pos);
var tl = wr.Viewport.WorldToViewPx(pos);
var br = wr.Viewport.WorldToViewPx(pos + new float3(64, 64, 0));
return new Rectangle(tl.X, tl.Y, br.X - tl.X, br.Y - tl.Y);
}
}
}