Files
OpenRA/OpenRA.Game/Widgets/ShpImageWidget.cs
2010-07-16 21:54:35 +12:00

78 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class ShpImageWidget : Widget
{
public string Image = "";
public int Frame = 0;
public string Palette = "chrome";
public Func<string> GetImage;
public Func<int> GetFrame;
public Func<string> GetPalette;
public ShpImageWidget()
: base()
{
GetImage = () => { return Image; };
GetFrame = () => { return Frame; };
GetPalette = () => { return Palette; };
}
protected ShpImageWidget(ShpImageWidget other)
: base(other)
{
Image = other.Image;
Frame = other.Frame;
Palette = other.Palette;
GetImage = other.GetImage;
GetFrame = other.GetFrame;
GetPalette = other.GetPalette;
}
public override Widget Clone() { return new ShpImageWidget(this); }
Sprite sprite = null;
string cachedImage = null;
int cachedFrame= -1;
public override void DrawInner(World world)
{
var image = GetImage();
var frame = GetFrame();
var palette = GetPalette();
if (image != cachedImage || frame != cachedFrame)
{
sprite = SpriteSheetBuilder.LoadAllSprites(image)[frame];
cachedImage = image;
cachedFrame = frame;
}
Game.chrome.renderer.WorldSpriteRenderer.DrawSprite(sprite,RenderOrigin, palette);
}
}
}