Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SelectDirectionalTarget.cs
2019-06-10 11:46:32 +02:00

210 lines
5.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class SelectDirectionalTarget : IOrderGenerator
{
readonly string order;
readonly SupportPowerManager manager;
readonly string cursor;
readonly string targetPlaceholderCursorPalette;
readonly string directionArrowPalette;
readonly Animation targetCursor;
readonly string[] arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
readonly Arrow[] directionArrows;
CPos targetCell;
int2 targetLocation;
int2 dragLocation;
bool activated;
bool dragStarted;
bool hideMouse = true;
Arrow currentArrow;
public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
string directionArrowAnimation, string targetPlaceholderCursorPalette, string directionArrowPalette)
{
this.order = order;
this.manager = manager;
this.cursor = cursor;
this.targetPlaceholderCursorPalette = targetPlaceholderCursorPalette;
this.directionArrowPalette = directionArrowPalette;
targetCursor = new Animation(world, targetPlaceholderCursorAnimation);
targetCursor.PlayRepeating("cursor");
for (var i = 0; i < Game.Cursor.Frame; i++)
targetCursor.Tick();
directionArrows = LoadArrows(directionArrowAnimation, world, arrows.Length);
}
IEnumerable<Order> IOrderGenerator.Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
world.CancelInputMode();
yield break;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!activated)
{
targetCell = cell;
targetLocation = mi.Location;
activated = true;
}
yield break;
}
if (!activated)
yield break;
if (mi.Event == MouseInputEvent.Move)
{
dragLocation = mi.Location;
var angle = AngleBetween(targetLocation, dragLocation);
currentArrow = GetArrow(angle);
dragStarted = true;
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
yield return new Order(order, manager.Self, Target.FromCell(manager.Self.World, targetCell), false)
{
SuppressVisualFeedback = true,
ExtraData = IsOutsideDragZone ? (uint)currentArrow.Direction.Facing : uint.MaxValue
};
world.CancelInputMode();
}
}
void IOrderGenerator.Tick(World world)
{
targetCursor.Tick();
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
bool IsOutsideDragZone
{
get { return dragStarted && (dragLocation - targetLocation).Length > 20; }
}
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world)
{
if (!activated)
return Enumerable.Empty<IRenderable>();
var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
var location = activated ? targetLocation : Viewport.LastMousePos;
var worldPx = wr.Viewport.ViewToWorldPx(location);
var worldPos = wr.ProjectedPosition(worldPx);
var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
if (IsOutsideDragZone)
{
var directionPalette = wr.Palette(directionArrowPalette);
renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
}
if (hideMouse)
{
hideMouse = false;
Game.RunAfterTick(() => Game.HideCursor = true);
}
return renderables;
}
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return cursor; }
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
void IOrderGenerator.Deactivate()
{
if (activated)
Game.HideCursor = false;
}
// Starting at (0, -1) and rotating in CCW
static double AngleBetween(int2 p1, int2 p2)
{
var radian = Math.Atan2(p2.Y - p1.Y, p2.X - p1.X);
var d = radian * (180 / Math.PI);
if (d < 0.0)
d += 360.0;
var angle = 270.0 - d;
if (angle < 0)
angle += 360.0;
return angle;
}
Arrow GetArrow(double degree)
{
var arrow = directionArrows.FirstOrDefault(d => d.EndAngle >= degree);
return arrow ?? directionArrows[0];
}
Arrow[] LoadArrows(string cursorAnimation, World world, int noOfDividingPoints)
{
var points = new Arrow[noOfDividingPoints];
var partAngle = 360 / noOfDividingPoints;
var i1 = partAngle / 2d;
for (var i = 0; i < noOfDividingPoints; i++)
{
var sprite = world.Map.Rules.Sequences.GetSequence(cursorAnimation, arrows[i]).GetSprite(0);
var angle = i * partAngle;
var direction = WAngle.FromDegrees(angle);
var endAngle = angle + i1;
points[i] = new Arrow(sprite, endAngle, direction);
}
return points;
}
class Arrow
{
public Sprite Sprite { get; private set; }
public double EndAngle { get; private set; }
public WAngle Direction { get; private set; }
public Arrow(Sprite sprite, double endAngle, WAngle direction)
{
Sprite = sprite;
EndAngle = endAngle;
Direction = direction;
}
}
}
}