52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders an overlay when the actor is taking heavy damage.")]
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Needs to define \"idle\", \"loop\" and \"end\" sub-sequences.")]
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public readonly string Sequence = "smoke_m";
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public object Create(ActorInitializer init) { return new WithSmoke(init.Self, this); }
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}
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public class WithSmoke : INotifyDamage
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{
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bool isSmoking;
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Animation anim;
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public WithSmoke(Actor self, WithSmokeInfo info)
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{
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var rs = self.Trait<RenderSprites>();
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anim = new Animation(self.World, info.Sequence);
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rs.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (isSmoking) return;
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if (e.Damage < 0) return; /* getting healed */
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if (e.DamageState < DamageState.Heavy) return;
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isSmoking = true;
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anim.PlayThen("idle",
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() => anim.PlayThen("loop",
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() => anim.PlayBackwardsThen("end",
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() => isSmoking = false)));
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}
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}
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}
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