61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Players will be notified when this actor becomes visible to them.")]
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public class AnnounceOnSeenInfo : ITraitInfo
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{
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[Desc("Should there be a radar ping on enemies' radar at the actor's location when they see him")]
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public readonly bool PingRadar = false;
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public readonly string Notification = null;
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public readonly bool AnnounceNeutrals = false;
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public object Create(ActorInitializer init) { return new AnnounceOnSeen(init.Self, this); }
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}
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public class AnnounceOnSeen : INotifyDiscovered
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{
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public readonly AnnounceOnSeenInfo Info;
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readonly Lazy<RadarPings> radarPings;
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public AnnounceOnSeen(Actor self, AnnounceOnSeenInfo info)
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{
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Info = info;
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radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
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}
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public void OnDiscovered(Actor self, Player discoverer, bool playNotification)
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{
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if (!playNotification || discoverer != self.World.RenderPlayer)
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return;
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// Hack to disable notifications for neutral actors so some custom maps don't need fixing
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// At this point it's either neutral or an enemy
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if (!Info.AnnounceNeutrals && !self.AppearsHostileTo(discoverer.PlayerActor))
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return;
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// Audio notification
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if (discoverer != null && !string.IsNullOrEmpty(Info.Notification))
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Sound.PlayNotification(self.World.Map.Rules, discoverer, "Speech", Info.Notification, discoverer.Country.Race);
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// Radar notificaion
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if (Info.PingRadar && radarPings.Value != null)
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radarPings.Value.Add(() => true, self.CenterPosition, Color.Red, 50);
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}
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}
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} |