Files
OpenRA/OpenRA.Mods.Cnc/Traits/PoisonedByTiberium.cs

56 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Traits;
using OpenRA.GameRules;
using OpenRA.Mods.Common;
namespace OpenRA.Mods.Cnc.Traits
{
class PoisonedByTiberiumInfo : UpgradableTraitInfo, ITraitInfo
{
[WeaponReference] public readonly string Weapon = "Tiberium";
public readonly string[] Resources = { "Tiberium", "BlueTiberium" };
public object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
}
class PoisonedByTiberium : UpgradableTrait<PoisonedByTiberiumInfo>, ITick, ISync
{
[Sync] int poisonTicks;
public PoisonedByTiberium(PoisonedByTiberiumInfo info)
: base(info) { }
public void Tick(Actor self)
{
if (IsTraitDisabled || --poisonTicks > 0)
return;
// Prevents harming infantry in cargo.
if (!self.IsInWorld)
return;
var rl = self.World.WorldActor.Trait<ResourceLayer>();
var r = rl.GetResource(self.Location);
if (r == null || !Info.Resources.Contains(r.Info.Name))
return;
var weapon = self.World.Map.Rules.Weapons[Info.Weapon.ToLowerInvariant()];
weapon.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
poisonTicks = weapon.ReloadDelay;
}
}
}