Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter. IDisabledTrait for identifying (and filtering) disabled traits UpgradableTrait provides an abstract base for traits to support upgrade levels Added IDisabledTrait support to GlobalButtonOrderGenerator Includes rework by pchote with alterations.
776 lines
14 KiB
YAML
776 lines
14 KiB
YAML
V2RL:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 900
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Tooltip:
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Name: V2 Rocket
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Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 200
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: SCUD
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AttackFrontal:
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RenderUnitReload:
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AutoTarget:
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Explodes:
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Weapon: SCUD
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EmptyWeapon: UnitExplodeSmall
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1TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Valued:
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Cost: 700
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Tooltip:
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Name: Light Tank
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 25mm
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Recoil: 85
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RecoilRecovery: 25
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 1TNK.Husk
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2TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 850
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Tooltip:
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Name: Medium Tank
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Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 450
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 90mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 720,0,80
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 2TNK.Husk
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Selectable:
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Bounds: 30,30
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3TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 130
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 1150
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Tooltip:
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Name: Heavy Tank
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Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 550
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Armor:
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Type: Heavy
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Mobile:
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Speed: 71
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Turreted:
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ROT: 5
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Armament:
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Weapon: 105mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 768,85,90, 768,-85,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 3TNK.Husk
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Selectable:
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Bounds: 30,30
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4TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 190
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
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Valued:
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Cost: 2000
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CustomBuildTimeValue:
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Value: 2500
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Tooltip:
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Name: Mammoth Tank
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Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Health:
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HP: 900
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Armor:
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Type: Heavy
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Mobile:
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Speed: 42
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 6c0
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Turreted:
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ROT: 2
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Armament@PRIMARY:
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Weapon: 120mm
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 171
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RecoilRecovery: 30
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: MammothTusk
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100,100
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Recoil: 43
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 4TNK.Husk
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SelfHealing:
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Step: 1
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Ticks: 3
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HealIfBelow: 50%
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DamageCooldown: 150
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Selectable:
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Bounds: 44,38,0,-4
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ARTY:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Artillery
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 100
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Armor:
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Type: Light
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Mobile:
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ROT: 2
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Speed: 85
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: 155mm
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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AutoTarget:
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HARV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: proc, ~techlevel.infonly
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InitialActivity: FindResources
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Valued:
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Cost: 1100
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Tooltip:
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Name: Ore Truck
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GenericName: Harvester
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Description: Collects Ore and Gems for processing.\n Unarmed
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Selectable:
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Priority: 7
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Bounds: 42,42
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Harvester:
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Capacity: 20
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Resources: Ore,Gems
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UnloadTicksPerBale: 1
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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Health:
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HP: 600
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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RenderHarvester:
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ImagesByFullness: harvempty, harvhalf, harv
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GpsDot:
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String: Harvester
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LeavesHusk:
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HuskActor: HARV.EmptyHusk
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HarvesterHuskModifier:
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FullHuskActor: HARV.FullHusk
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FullnessThreshold: 50
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Explodes:
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Weapon: OreExplosion
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EmptyWeapon: UnitExplodeSmall
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MCV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 90
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Prerequisites: fix, ~techlevel.medium
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CustomBuildTimeValue:
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Value: 2000
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 4
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Bounds: 42,42
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Health:
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HP: 600
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 4c0
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Transforms:
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IntoActor: fact
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Offset: -1,-1
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Facing: 96
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TransformSounds: placbldg.aud, build5.aud
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NoTransformSounds: nodeply1.aud
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RenderUnit:
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MustBeDestroyed:
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BaseBuilding:
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LeavesHusk:
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HuskActor: MCV.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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JEEP:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Valued:
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Cost: 500
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Tooltip:
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Name: Ranger
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 170
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RevealsShroud:
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Range: 8c0
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Turreted:
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ROT: 10
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Offset: 0,0,85
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Armament:
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Weapon: M60mg
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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APC:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Valued:
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Cost: 850
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Tooltip:
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Name: Armored Personnel Carrier
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Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Health:
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HP: 300
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Armor:
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Type: Heavy
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Mobile:
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Speed: 142
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: M60mg
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LocalOffset: 0,0,171
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MuzzleSequence: muzzle
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AttackFrontal:
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RenderUnit:
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WithMuzzleFlash:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MNLY.AP:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer
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Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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RenderUnit:
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Image: MNLY
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Minelayer:
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Mine: MINP
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MineImmune:
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LimitedAmmo:
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Ammo: 3
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DetectCloaked:
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Range: 5
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CloakTypes: Mine
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RenderDetectionCircle:
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Explodes:
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Weapon: APMine
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MNLY.AT:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer
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Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 128
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 5c0
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RenderUnit:
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Image: MNLY
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Minelayer:
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Mine: MINV
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MineImmune:
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LimitedAmmo:
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Ammo: 3
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DetectCloaked:
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Range: 5
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CloakTypes: Mine
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RenderDetectionCircle:
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Explodes:
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Weapon: ATMine
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TRUK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 20
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Prerequisites: weap, ~techlevel.low
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Valued:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Description: Transports cash to other players.\n Unarmed
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Health:
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HP: 110
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Armor:
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Type: Light
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Mobile:
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Speed: 128
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RevealsShroud:
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Range: 3c0
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RenderUnit:
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SupplyTruck:
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Payload: 500
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: moneycrate
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MGG:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 160
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Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted
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Valued:
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Cost: 1200
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Tooltip:
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Name: Mobile Gap Generator
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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RenderUnit:
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WithIdleOverlay@SPINNER:
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Offset: -299,0,171
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Sequence: spinner
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RevealsShroud:
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Range: 6c0
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CreatesShroud:
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Range: 6c0
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RenderShroudCircle:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: MGG.Husk
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MRJ:
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Inherits: ^Vehicle
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Valued:
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Cost: 800
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Tooltip:
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Name: Mobile Radar Jammer
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 150
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Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 85
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RevealsShroud:
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Range: 6c0
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RenderUnit:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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JamsRadar:
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Range: 15
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JamsMissiles:
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Range: 4
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AlliedMissiles: False
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RenderJammerCircle:
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DetectCloaked:
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Range: 6
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TTNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 180
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Prerequisites: tsla, stek, ~vehicles.soviet, ~techlevel.unrestricted
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Valued:
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Cost: 1350
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Tooltip:
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Name: Tesla Tank
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Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft
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Health:
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HP: 400
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Armor:
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Type: Light
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Mobile:
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Speed: 113
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Crushes: wall, mine, crate, infantry
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RevealsShroud:
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Range: 7c0
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Armament:
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Weapon: TTankZap
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LocalOffset: 0,0,213
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AttackFrontal:
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RenderUnit:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Selectable:
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Bounds: 28,28,0,0
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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FTRK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: ~vehicles.soviet, ~techlevel.low
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Valued:
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Cost: 600
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Tooltip:
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Name: Mobile Flak
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Description: Mobile unit with mounted Flak Cannon.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
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Health:
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HP: 150
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Armor:
|
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Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 128
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: -298,0,298
|
|
Armament:
|
|
Weapon: FLAK-23
|
|
Recoil: 85
|
|
LocalOffset: 512,0,192
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Selectable:
|
|
Bounds: 28,28,0,0
|
|
|
|
DTRK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 170
|
|
Prerequisites: stek, ~vehicles.soviet, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Demolition Truck
|
|
Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything
|
|
Health:
|
|
HP: 50
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 85
|
|
RevealsShroud:
|
|
Range: 3c0
|
|
RenderUnit:
|
|
Explodes:
|
|
Weapon: MiniNuke
|
|
EmptyWeapon: MiniNuke
|
|
DemoTruck:
|
|
-InvulnerabilityUpgrade@IRONCURTAIN:
|
|
KillsSelf:
|
|
UpgradeTypes: invulnerability
|
|
UpgradeMinEnabledLevel: 1
|
|
Chronoshiftable:
|
|
ExplodeInstead: yes
|
|
|
|
CTNK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 210
|
|
Prerequisites: atek, pdox, ~vehicles.allies, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Chrono Tank
|
|
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft
|
|
Selectable:
|
|
Bounds: 28,28
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
RenderUnit:
|
|
AutoTarget:
|
|
Armament@PRIMARY:
|
|
Weapon: APTusk
|
|
LocalOffset: 0,-171,0
|
|
LocalYaw: 100
|
|
Armament@SECONDARY:
|
|
Weapon: APTusk
|
|
LocalOffset: 0,171,0
|
|
LocalYaw: -100
|
|
AttackFrontal:
|
|
PortableChrono:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|
|
QTNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 200
|
|
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: MAD Tank
|
|
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 56
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Selectable:
|
|
Bounds: 44,38,0,-4
|
|
RenderUnit:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
MadTank:
|
|
-EjectOnDeath:
|
|
TargetableUnit:
|
|
TargetTypes: Ground, MADTank, Repair
|
|
|
|
STNK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 140
|
|
Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Phase Transport
|
|
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft
|
|
Selectable:
|
|
Bounds: 28,28
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
RenderUnit:
|
|
AutoTarget:
|
|
InitialStance: ReturnFire
|
|
Armament:
|
|
Weapon: APTusk
|
|
LocalOffset: 400,0,0
|
|
Turreted:
|
|
ROT: 5
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 3
|
|
PipCount: 3
|
|
Cloak:
|
|
InitialDelay: 125
|
|
CloakDelay: 250
|
|
DetectCloaked:
|
|
Range: 6
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
|