327 lines
9.4 KiB
C#
327 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net.Sockets;
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using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Support;
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using OpenRa.Game.Traits;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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static class Game
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{
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public static readonly int CellSize = 24;
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public static World world;
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public static Viewport viewport;
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public static PathFinder PathFinder;
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public static WorldRenderer worldRenderer;
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public static Controller controller;
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public static Chrome chrome;
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public static OrderManager orderManager;
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static int localPlayerIndex;
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public static Dictionary<int, Player> players = new Dictionary<int, Player>();
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public static Player LocalPlayer
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{
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get { return players[localPlayerIndex]; }
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set
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{
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localPlayerIndex = value.Index;
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viewport.GoToStartLocation();
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}
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}
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public static BuildingInfluenceMap BuildingInfluence;
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public static UnitInfluenceMap UnitInfluence;
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public static string Replay;
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public static string NetworkHost;
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public static int NetworkPort;
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public static bool skipMakeAnims = true;
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static Renderer renderer;
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static bool usingAftermath;
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static int2 clientSize;
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public static void ChangeMap(string mapName)
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{
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SheetBuilder.Initialize(renderer);
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Rules.LoadRules(mapName, usingAftermath);
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world = new World();
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for (int i = 0; i < 8; i++)
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{
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var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
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var name = players.ContainsKey(i) ? players[i].PlayerName : "Player {0}".F(i+1);
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var a = new Actor(null, new int2(int.MaxValue, int.MaxValue), null);
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players[i] = new Player(a, i, i, name, race, "Multi{0}".F(i));
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a.Owner = players[i];
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a.traits.Add(new Traits.ProductionQueue(a));
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Game.world.Add(a);
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}
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Rules.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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SequenceProvider.Initialize(usingAftermath);
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viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer);
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BuildingInfluence = new BuildingInfluenceMap();
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UnitInfluence = new UnitInfluenceMap();
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skipMakeAnims = true;
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foreach (var treeReference in Rules.Map.Trees)
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world.Add(new Actor(Rules.UnitInfo[treeReference.Image],
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new int2(treeReference.Location),
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null));
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LoadMapActors(Rules.AllRules);
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skipMakeAnims = false;
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PathFinder = new PathFinder();
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chrome = new Chrome(renderer);
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 1000);
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oreTicks = oreFrequency;
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}
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize,
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int localPlayer, bool useAftermath, Controller controller)
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{
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localPlayerIndex = localPlayer;
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usingAftermath = useAftermath;
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Game.renderer = renderer;
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Game.clientSize = clientSize;
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// todo
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Sound.Initialize();
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PerfHistory.items["render"].hasNormalTick = false;
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PerfHistory.items["batches"].hasNormalTick = false;
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Game.controller = controller;
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ChangeMap(mapName);
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if (Replay != "")
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orderManager = new OrderManager(new IOrderSource[] { new ReplayOrderSource(Replay) });
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else
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{
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var orderSources = (string.IsNullOrEmpty(NetworkHost))
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? new IOrderSource[] { new LocalOrderSource() }
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: new IOrderSource[] { new LocalOrderSource(), new NetworkOrderSource(new TcpClient(NetworkHost, NetworkPort)) };
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orderManager = new OrderManager(orderSources, "replay.rep");
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}
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}
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static void LoadMapActors(IniFile mapfile)
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{
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var toLoad =
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mapfile.GetSection("STRUCTURES", true)
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.Concat(mapfile.GetSection("UNITS", true));
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foreach (var s in toLoad)
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{
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//num=owner,type,health,location,facing,...
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var parts = s.Value.Split( ',' );
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var loc = int.Parse(parts[3]);
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world.Add(new Actor(Rules.UnitInfo[parts[1].ToLowerInvariant()], new int2(loc % 128, loc / 128),
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players.Values.FirstOrDefault(p => p.InternalName == parts[0]) ?? players[0]));
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}
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}
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static int lastTime = Environment.TickCount;
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public static int timestep = 40;
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public static void ResetTimer()
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{
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lastTime = Environment.TickCount;
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}
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static int oreFrequency;
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static int oreTicks;
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public static int RenderFrame = 0;
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public static Chat chat = new Chat();
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public static void Tick()
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{
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int t = Environment.TickCount;
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int dt = t - lastTime;
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if (dt >= timestep)
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{
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using (new PerfSample("tick_time"))
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{
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lastTime += timestep;
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orderManager.TickImmediate();
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if (orderManager.IsReadyForNextFrame)
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{
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orderManager.Tick();
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if (controller.orderGenerator != null)
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controller.orderGenerator.Tick();
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if (--oreTicks == 0)
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{
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using (new PerfSample("ore"))
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Rules.Map.GrowOre(SharedRandom);
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oreTicks = oreFrequency;
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}
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world.Tick();
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UnitInfluence.Tick();
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foreach (var player in players.Values)
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player.Tick();
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}
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else
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if (orderManager.FrameNumber == 0)
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lastTime = Environment.TickCount;
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}
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PerfHistory.Tick();
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}
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using (new PerfSample("render"))
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{
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++RenderFrame;
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viewport.DrawRegions();
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}
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PerfHistory.items["render"].Tick();
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PerfHistory.items["batches"].Tick();
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}
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public static bool IsCellBuildable(int2 a, UnitMovementType umt)
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{
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return IsCellBuildable(a, umt, null);
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}
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public static bool IsCellBuildable(int2 a, UnitMovementType umt, Actor toIgnore)
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{
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if (BuildingInfluence.GetBuildingAt(a) != null) return false;
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if (UnitInfluence.GetUnitsAt(a).Any(b => b != toIgnore)) return false;
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return Rules.Map.IsInMap(a.X, a.Y) &&
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TerrainCosts.Cost(umt,
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Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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}
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public static bool IsActorCrushableByActor(Actor a, Actor b)
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{
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return IsActorCrushableByMovementType(a, b.traits.WithInterface<IMovement>().FirstOrDefault().GetMovementType());
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}
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public static bool IsActorCrushableByMovementType(Actor a, UnitMovementType umt)
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{
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if (a != null)
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{
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foreach (var crush in a.traits.WithInterface<ICrushable>())
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{
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if (((crush.IsCrushableByEnemy() && a.Owner != Game.LocalPlayer) || (crush.IsCrushableByFriend() && a.Owner == Game.LocalPlayer))
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&& crush.CrushableBy().Contains(umt))
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{
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Log.Write("{0} is crushable by MovementType {1}", a.Info.Name, umt);
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return true;
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}
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}
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Log.Write("{0} is NOT crushable by MovementType {1}", a.Info.Name, umt);
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}
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return false;
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}
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public static bool IsWater(int2 a)
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{
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return Rules.Map.IsInMap(a.X, a.Y) &&
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TerrainCosts.Cost(UnitMovementType.Float,
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Rules.TileSet.GetWalkability(Rules.Map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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}
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public static IEnumerable<Actor> FindUnits(float2 a, float2 b)
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{
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var min = float2.Min(a, b);
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var max = float2.Max(a, b);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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return world.Actors
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.Where(x => x.Bounds.IntersectsWith(rect));
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}
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public static IEnumerable<Actor> FindUnitsInCircle(float2 a, float r)
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{
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return FindUnits(a - new float2(r, r), a + new float2(r, r))
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.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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}
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public static IEnumerable<int2> FindTilesInCircle(int2 a, int r)
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{
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var min = a - new int2(r, r);
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var max = a + new int2(r, r);
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if (min.X < 0) min.X = 0;
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if (min.Y < 0) min.Y = 0;
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if (max.X > 127) max.X = 127;
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if (max.Y > 127) max.Y = 127;
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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if (r * r >= (new int2(i, j) - a).LengthSquared)
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yield return new int2(i, j);
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}
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public static IEnumerable<Actor> SelectActorsInBox(float2 a, float2 b)
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{
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return FindUnits(a, b)
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.Where( x => x.Info.Selectable )
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.GroupBy(x => (x.Owner == LocalPlayer) ? x.Info.SelectionPriority : 0)
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.OrderByDescending(g => g.Key)
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.Select( g => g.AsEnumerable() )
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.DefaultIfEmpty( new Actor[] {} )
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.FirstOrDefault();
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}
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public static Random SharedRandom = new Random(0); /* for things that require sync */
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public static Random CosmeticRandom = new Random(); /* for things that are just fluff */
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public static bool CanPlaceBuilding(BuildingInfo building, int2 xy, Actor toIgnore, bool adjust)
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{
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return !Footprint.Tiles(building, xy, adjust).Any(
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t => !Rules.Map.IsInMap(t.X, t.Y) || Rules.Map.ContainsResource(t) || !Game.IsCellBuildable(t,
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building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel,
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toIgnore));
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}
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public static bool IsCloseEnoughToBase(Player p, BuildingInfo bi, int2 position)
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{
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var maxDistance = bi.Adjacent + 1;
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var search = new PathSearch()
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{
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heuristic = loc =>
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{
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var b = Game.BuildingInfluence.GetBuildingAt(loc);
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if (b != null && b.Owner == p && (b.Info as BuildingInfo).BaseNormal) return 0;
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if ((loc - position).Length > maxDistance)
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return float.PositiveInfinity; /* not quite right */
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return 1;
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},
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checkForBlocked = false,
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ignoreTerrain = true,
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};
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foreach (var t in Footprint.Tiles(bi, position)) search.AddInitialCell(t);
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return Game.PathFinder.FindPath(search).Count != 0;
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}
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}
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}
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